TAG	TEXT	COMMENT
ACCESSIBILITY_WELCOME_TO_HEARTHSTONE	Welcome to Hearthstone	

ACCESSIBILITY_PRESS_KEY_TO_START	Press {0} to start	0=key e.g. Press Enter to start
ACCESSIBILITY_PRESS_KEY_TO_CONTINUE	Press {0} to continue	0=key e.g. Press Enter to continue
ACCESSIBILITY_PRESS_KEY_TO_FINISH	Press {0} to finish	0=key e.g. Press Enter to finish
ACCESSIBILITY_PRESS_KEY_TO_GO_BACK	Press {0} to go back	0=key e.g. Press backspace to go back
ACCESSIBILITY_PRESS_KEY_TO_READ_DETAILS	Press {0} to read more details	0=key e.g. Press space to read more details
ACCESSIBILITY_PRESS_KEY_TO_EXIT	Press {0} to exit	0=key e.g. Press Enter to exit
ACCESSIBILITY_PRESS_KEY_ONCE_DONE	Press {0} once you're done	0=key e.g. Press Enter once you're done

ACCESSIBILITY_MENU_HELP_NO_BACK_BUTTON	Use the up and down arrow keys to navigate the menu. Press {0} to select an option	0=Enter key
ACCESSIBILITY_MENU_HELP_WITH_BACK_BUTTON	Use the up and down arrow keys to navigate the menu. Press {0} to select an option. Press {1} to go back	0=Enter key 1=Backspace key
ACCESSIBILITY_MENU_HORIZONTAL_HELP_NO_BACK_BUTTON	Use the left and right arrow keys to navigate the menu. Use the up and down arrow keys to read the options. Press {0} to select an option	0=Enter key
ACCESSIBILITY_MENU_HORIZONTAL_HELP_WITH_BACK_BUTTON	Use the left and right arrow keys to navigate the menu. Use the up and down arrow keys to read the options. Press {0} to select an option. Press {1} to go back	0=Enter key 1=Backspace key
ACCESSIBILITY_MENU_OPTION_FORMAT	{0} {1} of {2}	0=option name 1=option number 2=options count e.g. Options 1 of 2
ACCESSIBILITY_LIST_NO_ITEMS	No items	

ACCESSIBILITY_OPTIONS_MENU_TITLE	Options Menu	
ACCESSIBILITY_OPTIONS_MENU_GRAPHICS_QUALITY_OPTION	Graphics quality	
ACCESSIBILITY_OPTIONS_MENU_GRAPHICS_RESOLUTION_OPTION	Graphics resolution	
ACCESSIBILITY_OPTIONS_MENU_DEBUG_LOGGING_OPTION	Enable debug logging for this run	
ACCESSIBILITY_OPTIONS_MENU_SPEECH_IN_BACKGROUND_OPTION	Speech in background	
ACCESSIBILITY_OPTIONS_MENU_SAVE_BATTLE_LOGS	Automatically Save Battle history Logs to Battle Logs folder
ACCESSIBILITY_OPTIONS_MENU_ADJUST_VOLUME	Use the left and right arrow keys to adjust the volume	
ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_LABEL	{0} checkbox	0=checkbox name e.g. {Fullscreen} checkbox
ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_CHECKED	Checked	
ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_NOT_CHECKED	Not checked	
ACCESSIBILITY_OPTIONS_MENU_AUTO_ATTACK_SPEED	Auto Attack Speed: {0}	Options menu
ACCESSIBILITY_OPTIONS_MENU_AUTO_ATTACK_SPEED_SLOW	Slow	
ACCESSIBILITY_OPTIONS_MENU_AUTO_ATTACK_SPEED_MEDIUM	Medium	
ACCESSIBILITY_OPTIONS_MENU_AUTO_ATTACK_SPEED_FAST	Fast	
ACCESSIBILITY_OPTIONS_MENU_AUTO_ATTACK_SPEED_FASTEST	Fastest	

ACCESSIBILITY_HUB_MAIN_MENU_TITLE	Main Menu	
ACCESSIBILITY_HUB_MAIN_MENU_OPTION_GAME_MENU	Press {0} at any time to open the game menu. Try it now!	0=Esc key
ACCESSIBILITY_HUB_MAIN_MENU_OPTION_SOCIAL_MENU	Press {0} at any time to open the social menu. Try it now!	0=F4 key
ACCESSIBILITY_HUB_MAIN_MENU_OPTION_HELP	Press {0} at any time if you're feeling lost. If you need help from a sighted person, you can always press {1} to disable accessibility and allow them to control the game using the mouse as normal. Just remember to press {1} once they're done to reactivate accessibility	0=Esc key 1=F8 key
ACCESSIBILITY_HUB_TAVERN_BRAWL_INACCESSIBLE	HearthstoneAccess does not yet support the current tavern brawl. Please try again later	

ACCESSIBILITY_GLOBAL_LOADING_GAME	Loading game	
ACCESSIBILITY_GLOBAL_CLOSING_GAME	Closing game	
ACCESSIBILITY_GLOBAL_GAME_LOADED	Game loaded	
ACCESSIBILITY_GLOBAL_LOADING	Loading	
ACCESSIBILITY_GLOBAL_PLEASE_WAIT	Please wait	
ACCESSIBILITY_GLOBAL_CARD	card	
ACCESSIBILITY_GLOBAL_CARD_PLURAL	cards	
ACCESSIBILITY_GLOBAL_HERO	Hero	
ACCESSIBILITY_GLOBAL_HERO_POWER	Hero Power	
ACCESSIBILITY_GLOBAL_SECRET	{0} secret	0=secret class e.g. {Mage} secret
ACCESSIBILITY_GLOBAL_GAME_SPEED	Game speed {0}	0=current game speed
ACCESSIBILITY_GLOBAL_GAME_SPEED_CANNOT_ADJUST_VS_PLAYERS	You cannot adjust the game speed when playing against Human opponents	
ACCESSIBILITY_GLOBAL_NEW_HEARTHSTONE_ACCESS_VERSION_AVAILABLE	A new version of Hearthstone Access is available. Please run the patcher again whenever possible as it may contain bug fixes	
ACCESSIBILITY_GLOBAL_CANNOT_DO_THAT	You cannot do that	
ACCESSIBILITY_GLOBAL_SWITCH_FORMAT	Switch format	Used as a menu option for switching between standard, wild and classic
ACCESSIBILITY_GLOBAL_CHOOSE_FORMAT	Choose a format	Used as a menu title for choosing standard, wild or classic

ACCESSIBILITY_GLOBAL_KEYWORD_CURSED	Cursed	
ACCESSIBILITY_GLOBAL_KEYWORD_HAUNTED	haunted	

ACCESSIBILITY_GLOBAL_ACCESSIBILITY_ON	Accessibility on	Read when F8 is pressed and accessibility is turned on
ACCESSIBILITY_GLOBAL_ACCESSIBILITY_OFF	Accessibility off	Read when F8 is pressed and accessibility is turned off
ACCESSIBILITY_GLOBAL_STREAMER_MODE_ON	Streamer mode on	Read when Ctrl+Shift+S is pressed and streamer mode is turned on
ACCESSIBILITY_GLOBAL_STREAMER_MODE_OFF	Streamer mode off	Read when Ctrl+Shift+S is pressed and streamer mode is turned off

ACCESSIBILITY_FORMATTING_PERIOD	.	
ACCESSIBILITY_FORMATTING_SENTENCE_ENDING_CHARACTERS	.!?;	
ACCESSIBILITY_FORMATTING_LIST_SEPARATOR	,	e.g. the ", " in A, B, C, D and E
ACCESSIBILITY_FORMATTING_LIST_FINAL_SEPARATOR	and	e.g. the " and " in A, B, C, D and E

ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_1	first	Languages with grammatical genders can work around using digits and configure text that uses ordinal numbers such as "minion number 1" instead of "first minion"
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_2	second	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_3	third	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_4	fourth	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_5	fifth	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_6	sixth	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_7	seventh	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_8	eighth	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_9	ninth	
ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_10	tenth	

ACCESSIBILITY_INPUT_COMMAND_WITH_MODIFIER_FORMAT	Shift + {0}	0=key e.g. Shift + F
ACCESSIBILITY_INPUT_COMMAND_WITH_CTRL_FORMAT	Ctrl + {0}	0=key e.g. Ctrl + F

ACCESSIBILITY_READ_CARD_COST	{0} mana	0=card cost
ACCESSIBILITY_READ_CARD_DURABILITY	{0} durability	0=durability e.g. 1 durability, for a location
ACCESSIBILITY_READ_CARD_ATK_HEALTH	{0} {1}	0=attack 1=health e.g. 3 2
ACCESSIBILITY_READ_CARD_ATK_DURABILITY	{0} {1}	0=attack 1=durability e.g. 1 3
ACCESSIBILITY_READ_CARD_RUNE_BLOOD	Blood	The blood death knight rune
ACCESSIBILITY_READ_CARD_RUNE_FROST	Frost	The frost death knight rune
ACCESSIBILITY_READ_CARD_RUNE_UNHOLY	Unholy	The unholy death knight rune
ACCESSIBILITY_READ_HERO_CARD_ATK	{0} attack	0=attack
ACCESSIBILITY_READ_HERO_CARD_HEALTH	{0} health	0=health
ACCESSIBILITY_READ_HERO_CARD_ARMOR	{0} armor	0=armor
ACCESSIBILITY_READ_CARD_N_COPIES	{0} copies	0=number of copies
ACCESSIBILITY_READ_COLLECTION_CARD_NAME_GOLDEN	{0} - golden edition	0=card name e.g. {fireball} - golden edition
ACCESSIBILITY_READ_COLLECTION_CARD_NAME_DIAMOND	{0} - diamond edition	0=card name
ACCESSIBILITY_READ_COLLECTION_CARD_NAME_SIGNATURE	{0} - signature edition	0=card name

ACCESSIBILITY_GAMEPLAY_OPPONENT_TURN	Opponent's turn	
ACCESSIBILITY_GAMEPLAY_TURN_ENDED	Turn ended	
ACCESSIBILITY_GAMEPLAY_CHOICES_HIDDEN	Choices hidden	
ACCESSIBILITY_GAMEPLAY_QUERY_REWIND	Rewind?	
ACCESSIBILITY_GAMEPLAY_CARD_IN_ZONE_TRIGGERED	{0} triggered	0=full card name in zone e.g. {Your second Murloc Raider} triggered
ACCESSIBILITY_GAMEPLAY_PLAYER_CARD_TRIGGERED	Your {0} triggered	0=card name e.g. Your {Psyfiend} triggered
ACCESSIBILITY_GAMEPLAY_OPPONENT_CARD_TRIGGERED	Your opponent's {0} triggered	0=card name e.g. Your opponent's {Psyfiend} triggered
ACCESSIBILITY_GAMEPLAY_OPPONENT_CARD_TRIGGERED_BIG_CARD	Your opponent's {0} triggered; {1}	0=card name 1=cardText e.g. Your opponent's {Psyfiend} triggered; {After you cast a Shadow spell, deal 2 damage to each Hero.}
ACCESSIBILITY_GAMEPLAY_PLAYER_PLAYED_CARD	You played {0}	0=card name e.g. You played {Fireball}
ACCESSIBILITY_GAMEPLAY_PLAYER_PLAYED_CARD_BIG_CARD	You played {0}; {1}	0=card name 1=card text e.g. You played {Fireball}; {Deal 6 damage.}
ACCESSIBILITY_GAMEPLAY_OPPONENT_PLAYED_CARD	Your opponent played {0}	0=card name e.g. Your opponent played {Fireball}
ACCESSIBILITY_GAMEPLAY_OPPONENT_PLAYED_CARD_BIG_CARD	Your opponent played {0}; {1}	0=card name 1=card text e.g. Your opponent played {Fireball}; {Deal 6 damage.}
ACCESSIBILITY_GAMEPLAY_PLAYER_SUMMONED_MINION	You summoned {0}	0=minion name e.g. You summoned {Raid Leader}
ACCESSIBILITY_GAMEPLAY_PLAYER_SUMMONED_MINION_BIG_CARD	You summoned {0}; {1} {2} {3}	0=minion name 1=attack 2=health 3=card text e.g. You summoned {Raid Leader}; {2} {3} {Your other minions have +1 Attack.}
ACCESSIBILITY_GAMEPLAY_OPPONENT_SUMMONED_MINION	Your opponent summoned {0}	0=minion name e.g. Your opponent summoned {Raid Leader}
ACCESSIBILITY_GAMEPLAY_OPPONENT_SUMMONED_MINION_BIG_CARD	Your opponent summoned {0}; {1} {2} {3}	0=minion name 1=attack 2=health 3=card text e.g. Your opponent summoned {Raid Leader}; {2} {3} {Your other minions have +1 Attack.}
ACCESSIBILITY_GAMEPLAY_PLAYER_TRADED_CARD	You traded {0}	0=card name e.g. You traded {Fire Sale}
ACCESSIBILITY_GAMEPLAY_OPPONENT_TRADED_CARD	Your opponent traded {0}	0=card name e.g. Your opponent traded {Fire Sale}
ACCESSIBILITY_GAMEPLAY_PLAYER_EQUIPPED_WEAPON	You equipped {0}	0=weapon name e.g. You equipped {Aldrachi Warblades}
ACCESSIBILITY_GAMEPLAY_PLAYER_EQUIPPED_WEAPON_BIG_CARD	You equipped {0}; {1} {2} {3}	0=weapon name 1=attack 2=durability 3=card text e.g. You equipped {Aldrachi Warblades}; {2} {2} {Lifesteal}
ACCESSIBILITY_GAMEPLAY_OPPONENT_EQUIPPED_WEAPON	Your opponent equipped {0}	0=weapon name e.g. Your opponent equipped {Aldrachi Warblades}
ACCESSIBILITY_GAMEPLAY_OPPONENT_EQUIPPED_WEAPON_BIG_CARD	Your opponent equipped {0}; {1} {2} {3}	0=weapon name 1=attack 2=durability 3=card text e.g. Your opponent equipped {Aldrachi Warblades}; {2} {2} {Lifesteal}
ACCESSIBILITY_GAMEPLAY_PLAYER_USED_HERO_POWER	You used {0}	0=hero power name e.g. You used {Fireblast}
ACCESSIBILITY_GAMEPLAY_PLAYER_USED_HERO_POWER_BIG_CARD	You used {0}; {1}	0=hero power name 1=card text e.g. You used {Fireblast}; {Hero Power Deal 1 damage.}
ACCESSIBILITY_GAMEPLAY_OPPONENT_USED_HERO_POWER	Your opponent used {0}	0=hero power name e.g. Your opponent used {Fireblast}
ACCESSIBILITY_GAMEPLAY_OPPONENT_USED_HERO_POWER_BIG_CARD	Your opponent used {0}; {1}	0=hero power name 1=card text e.g. Your opponent used {Fireblast}; {Hero Power Deal 1 damage.}
ACCESSIBILITY_GAMEPLAY_PLAYER_CAST_SECRET	You cast {0}	0=secret name e.g. You cast {Counterspell}
ACCESSIBILITY_GAMEPLAY_PLAYER_CAST_SECRET_BIG_CARD	You cast {0}; {1}	0=secret name 1=card text e.g. You cast {Counterspell}; {Secret: When your opponent casts a spell, Counter it.}
ACCESSIBILITY_GAMEPLAY_OPPONENT_CAST_SECRET	Your opponent cast 1 {0} secret	0=secret class e.g. Your opponent cast 1 {mage} secret
ACCESSIBILITY_GAMEPLAY_OPPONENT_CAST_N_SECRETS	Your opponent cast {0} secrets	0=number of secrets e.g. Your opponent cast {2} secrets
ACCESSIBILITY_GAMEPLAY_PLAYER_PLAYED_LOCATION_BIG_CARD	You played {0}; {1} durability {2}	0=location name 1=location durability 2=card text e.g. You played {Muck Pools}; {3} durability {Transform a friendly minion into one that costs (1) more.}
ACCESSIBILITY_GAMEPLAY_OPPONENT_PLAYED_LOCATION_BIG_CARD	Your opponent played {0}; {1} durability {2}	0=location name 1=location durability 2=card text e.g. Your opponent played {Muck Pools}; {3} durability {Transform a friendly minion into one that costs (1) more.}
ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARD_FROM_EMPTY_DECK	You tried to draw a card from an empty deck	
ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARD_FROM_EMPTY_DECK	Your opponent tried to draw a card from an empty deck	
ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARD_BUT_BURNED	You drew 1 {0} but it burned	0=card e.g. You drew 1 {Fireball} but it burned
ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARD_BUT_BURNED	Your opponent drew 1 {0} but it burned	0=card e.g. Your opponent drew 1 {Fireball} but it burned
ACCESSIBILITY_GAMEPLAY_ENTITY_ATTACKED	{0} attacked {1}	0=attacker name 1=defender name e.g. {Your Murloc Raider} attacked {your opponent's Hero}
ACCESSIBILITY_GAMEPLAY_ENTITY_ATTACKED_OTHER	{0} attempted to attack {1} but attacked {2} instead	0=attacker name 1=proposed defender name 2=real defender name e.g. {Your Murloc Raider} attempted to attack {your opponent's Hero} but attacked {your opponent's Bloodfen Raptor} instead
ACCESSIBILITY_GAMEPLAY_JOUST_PLAYER_REVEALED_CARD	You revealed a {0} cost {1}	0=card cost 1=card name e.g. You revealed a 4 cost Fireball
ACCESSIBILITY_GAMEPLAY_JOUST_OPPONENT_REVEALED_CARD	Your opponent revealed a {0} cost {1}	0=card cost 1=card name e.g. Your opponent revealed a 4 cost Fireball
ACCESSIBILITY_GAMEPLAY_JOUST_PLAYER_NO_VALID_CARDS	You didn't have any valid card left to reveal	
ACCESSIBILITY_GAMEPLAY_JOUST_OPPONENT_NO_VALID_CARDS	Your opponent didn't have any valid card left to reveal	

ACCESSIBILITY_GAMEPLAY_PLAYER_TURN_START_READ_MANA	You have {0} mana	0=mana
ACCESSIBILITY_GAMEPLAY_YOU_GO_FIRST	You go first	
ACCESSIBILITY_GAMEPLAY_OPPONENT_GOES_FIRST	Your opponent goes first	
ACCESSIBILITY_GAMEPLAY_YOU_START_WITH_N_CARDS	You start with {0} |4(card,cards)	0=number of cards
ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARDS	You drew {0}	0=card names e.g. You drew {1 Bloodfen Raptor and 1 Murloc Raider}
ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARDS	Your opponent drew {0}	0=card names e.g. Your opponent drew {1 Bloodfen Raptor and 1 Murloc Raider}
ACCESSIBILITY_GAMEPLAY_PLAYER_DISCARDED_CARDS	You discarded {0}	0=card names e.g. You discarded {1 Bloodfen Raptor and 1 Murloc Raider}
ACCESSIBILITY_GAMEPLAY_OPPONENT_DISCARDED_CARDS	Your opponent discarded {0}	0=card names e.g. Your opponent discarded {1 Bloodfen Raptor and 1 Murloc Raider}
ACCESSIBILITY_GAMEPLAY_YOU_GET_THE_COIN	You get the coin	
ACCESSIBILITY_GAMEPLAY_WAITING_FOR_OPPONENT	Waiting for opponent	
ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION	Summon?	
ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_AT_THE_RIGHT	Summon at the right?	
ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_AT_THE_LEFT	Summon at the left?	
ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_BETWEEN	Summon between {0} and {1}?	Summon between {Murloc Raider} and {Bloodfen Raptor}?
ACCESSIBILITY_GAMEPLAY_QUERY_PLAY_CARD	Play card?	
ACCESSIBILITY_GAMEPLAY_QUERY_TRADE_CARD	Trade card?	
ACCESSIBILITY_GAMEPLAY_QUERY_FORGE_CARD	Forge card?	
ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_VALID_PLAYS	You still have valid plays. Are you sure?	
ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_CAN_ATK	You can still attack. Are you sure?	
ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_CAN_USE_LOCATION	You can still activate locations. Are you sure?	
ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_CAN_USE_HERO_POWER	You can still use your Hero Power. Are you sure?	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_NO_MINIONS	You don't have any summoned minions	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_CANT_BE_ATTACKED	Your opponent's Hero can't be attacked	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_CANT_BE_TARGETED	Your opponent's Hero can't be targeted	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_NO_VALID_ATTACKERS	None of your minions can attack your opponent's Hero	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_NOT_FRIENDLY_MINION	That is not a friendly minion	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_NOT_MINION	That is not a minion	
ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_NOT_VALID_ATTACKER	That minion can't attack your opponent's hero	
ACCESSIBILITY_GAMEPLAY_CHOOSE_TARGET	Choose a target	
ACCESSIBILITY_GAMEPLAY_N_SECONDS_REMAINING	{0} |4(second,seconds) remaining	0=number of seconds e.g. {20} seconds remaining
ACCESSIBILITY_GAMEPLAY_VS_PLAYER_ANNOUNCEMENT	You're playing against {0}, the {1}	0=opponent's name 1=opponent's class e.g. You're playing against {GuideDev}, the {Demon Hunter}

ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_HAND_EMPTY	Your hand is empty	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_MINIONS_EMPTY	You have no summoned minions	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_MINIONS_EMPTY	Your opponent has no summoned minions	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_SECRETS_EMPTY	You have no secrets	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_SECRETS_EMPTY	Your opponent has no secrets	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_SECRETS_COUNT	Your opponent has {0} |4(secret,secrets)	0=number of secrets
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_HERO_POWER_EMPTY	You have no Hero Power	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_HERO_POWER_EMPTY	Your opponent has no Hero Power	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_WEAPON_EMPTY	You have no equipped weapon	
ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_WEAPON_EMPTY	Your opponent has no equipped weapon	
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA_CURRENT_AND_TOTAL	You have {0} out of {1} mana	0=current mana 1=total mana
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA	You have {0} mana	0=current and total mana
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_MANA_CURRENT_AND_TOTAL	Your opponent has {0} out of {1} mana	0=current mana 1=total mana
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_MANA	Your opponent has {0} mana	0=current and total mana
ACCESSIBILITY_GAMEPLAY_READ_CORPSES	{0} |4(corpse,corpses)	0=current amount of corpses
ACCESSIBILITY_GAMEPLAY_READ_CORPSES_EMPTY	no corpses
ACCESSIBILITY_GAMEPLAY_READ_STARSHIP_LAUNCH_COST	{0} mana to launch starship	0=launch cost e.g. {5} mana to launch starship
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_HAND	Opponent's hand. {0} |4(card,cards)	0=number of cards
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_DECK	Deck. {0} |4(card,cards)	0=number of cards
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_DECK	Opponent's Deck. {0} |4(card,cards)	0=number of cards
ACCESSIBILITY_GAMEPLAY_NO_VALID_PLAYS	You have no valid plays	
ACCESSIBILITY_GAMEPLAY_NO_ANOMALIES	There are no anomalies	

ACCESSIBILITY_GAMEPLAY_GAME_OVER_WON	You win	
ACCESSIBILITY_GAMEPLAY_GAME_OVER_LOST	You lose	
ACCESSIBILITY_GAMEPLAY_GAME_OVER_TIED	You tied	
ACCESSIBILITY_GAMEPLAY_GAME_OVER_GENERIC	Game over	

ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HERO	Your Hero	Read when you press v
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HERO	Opponent's Hero	Read when you press f
ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HERO_POWER	Hero Power	Read when you press r
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HERO_POWER	Opponent's Hero Power	Read when you press Shift+r
ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_WEAPON	Weapon	Read when you press w
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_WEAPON	Opponent's weapon	Read when you press Shift+w
ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HAND	Hand	Read when you press c
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HAND	Opponent's hand	Read when you press Shift+c
ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_MINIONS	Minions	Read when you press b
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_MINIONS	Opponent's minions	Read when you press g
ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_SECRETS	Secrets	Read when you press s
ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_SECRETS	Opponent's secrets	Read when you press Shift+s

ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_HAND	your hand	e.g. Your opponent's Murloc Raider moved from your opponent's hand to {your hand}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_HAND	your opponent's hand	e.g. Your Murloc Raider moved to {you opponent's hand}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_BATTLEFIELD	your battlefield	e.g. Your Murloc Raider moved from your graveyard to {your battlefield}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_BATTLEFIELD	your opponent's battlefield	e.g. Your Murloc Raider moved from your graveyard to {your battlefield}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_SECRETS	your secrets	e.g. Your Ice Block moved from your deck to {your secrets}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_SECRETS	your opponent's secrets	e.g. Your Ice Block moved from your deck to {your opponent's secrets}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_DECK	your deck	e.g. Your Fireball moved from {your deck} to your opponent's deck
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_DECK	your opponent's deck	e.g. Your Fireball moved from your deck to {your opponent's deck}
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_GRAVEYARD	your graveyard	e.g. Your Murloc Raider moved from {your graveyard} to your battlefield
ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_GRAVEYARD	your opponent's graveyard	e.g. Your opponent's Murloc Raider moved from {your opponent's graveyard} to your battlefield

ACCESSIBILITY_GAMEPLAY_MULLIGAN	Mulligan	
ACCESSIBILITY_GAMEPLAY_MULLIGAN_WILL_BE_REPLACED	Will be replaced	
ACCESSIBILITY_GAMEPLAY_MULLIGAN_WILL_NOT_BE_REPLACED	Will not be replaced	
ACCESSIBILITY_GAMEPLAY_MULLIGAN_HELP	Use the arrow keys to go through your starting cards. Use {0} to mark the cards you'd like to replace. Press {1} once you're done	0=spacebar key 1=Enter key
ACCESSIBILITY_GAMEPLAY_MULLIGAN_HELP_WAITING_FOR_GAME_TO_START	The game is about to start. Please wait	

ACCESSIBILITY_GAMEPLAY_STARSHIP_HUD_INTRO	Starship pieces	
ACCESSIBILITY_GAMEPLAY_STARSHIP_HUD_HELP	Use the arrow keys to read the pieces of the starship, press {0} to launch or {1} to abort	0=Enter key 1=Backspace key

ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_DIED	died	Singular and plural are often the same in English
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_DIED	died	Singular and plural are often the same in English
ACCESSIBILITY_GAMEPLAY_DIFF_WEAPON_BROKE	broke	
ACCESSIBILITY_GAMEPLAY_DIFF_AURA_FADED	faded	Paladin auras, objectives, etc
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_AURAS_FADED	faded	Paladin auras, objectives, etc
ACCESSIBILITY_GAMEPLAY_DIFF_LOCATION_WAS_DESTROYED	was destroyed	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_LOCATIONS_WERE_DESTROYED	were destroyed	
ACCESSIBILITY_GAMEPLAY_DIFF_LOCATION_REOPENED	reopened	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_LOCATIONS_REOPENED	reopened	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_TRANSFORMED	transformed into 1 {0}	0=name of the card it transformed into e.g. transformed into 1 {Sheep}
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_TRANSFORMED	transformed into 1 {0}	0=name of the card it transformed into e.g. transformed into 1 {Sheep}
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_TOOK_N_DAMAGE	took {0} damage	0=damage taken
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_TOOK_N_DAMAGE	took {0} damage	0=damage taken
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_DURABILITY	{0} durability	0=gained/lost durability amount
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_ATTACK	{0} attack	0=gained/lost attack amount
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_HEALTH	{0} health	0=gained/lost health amount
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_ARMOR	{0} armor	0=gained/lost armor amount
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_RECOVERED_N_HEALTH	recovered {0} health	0=recovered health
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_RECOVERED_N_HEALTH	recovered {0} health	0=recovered health
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_INVULNERABLE	became invulnerable	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_INVULNERABLE	became invulnerable	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_WAS_CURSED	was cursed	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_WERE_CURSED	were cursed	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_WAS_HAUNTED	was haunted
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_WERE_HAUNTED	were haunted
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_SILENCED	was silenced	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_SILENCED	were silenced	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_DORMANT	became dormant	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_DORMANT	became dormant	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_DORMANT	is no longer dormant	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_DORMANT	are no longer dormant	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_FROZEN	became frozen	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_FROZEN	became frozen	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_FROZEN	is no longer frozen	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_FROZEN	are no longer frozen	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_IMMUNE	became immune	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_IMMUNE	became immune	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_IMMUNE	is no longer immune	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_IMMUNE	are no longer immune	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_MAGNETIC	became magnetic	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_MAGNETIC	became magnetic	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_MAGNETIC	is no longer magnetic	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_MAGNETIC	are no longer magnetic	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_POISONOUS	became poisonous	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_POISONOUS	became poisonous	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_POISONOUS	is no longer poisonous	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_POISONOUS	are no longer poisonous	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_STEALTHED	became stealthed	
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_STEALTHED	became stealthed	
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_GAINED_STATS	gained {0}	0=stats e.g. gained {taunt, 3 attack and 2 health}
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_GAINED_STATS	gained {0}	0=stats e.g. gained {taunt, 3 attack and 2 health}
ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_LOST_STATS	lost {0}	0=stats e.g. lost {taunt, 3 attack and 2 health}
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_LOST_STATS	lost {0}	0=stats e.g. lost {taunt, 3 attack and 2 health}

ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_SPEECHES_FORMAT	{0} {1}	0=entities 1=effect e.g. {Your Hero and your Raid Leader} {took 3 damage}

ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_ENTITY_FULL_NAME	Your {0}	0=entity name e.g. Your {Raid Leader}
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_ENTITY_FULL_NAME	Your opponent's {0}	0=entity name e.g. Your opponent's {Raid Leader}
ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_ENTITY_FULL_NAME_IN_LIST	Your {0} {1}	0=ordinal number 1=entity name e.g. Your {second} {Raid Leader}
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_ENTITY_FULL_NAME_IN_LIST	Your opponent's {0} {1}	0=ordinal number 1=entity name e.g. Your opponent's {second} {Raid Leader}
ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES	{0} {1}	0=number of entities 1=entity name e.g. {2} {Raid Leader}

ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_EVERYONE	Everyone	e.g. {everyone} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_EVERYONE_ELSE	Everyone else	e.g. {everyone else} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ALL_MINIONS	All minions	e.g. {All minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ALL_OTHER_MINIONS	All other minions	e.g. {All other minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_BOTH_HEROES	Both heroes	e.g. {Both Heroes} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ENEMIES	Your enemies	e.g. {Your enemies} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_ENEMIES	Your other enemies	e.g. {Your other enemies} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_CHARACTERS	Your friendly characters	e.g. {Your friendly characters} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_FRIENDLY_CHARACTERS	Your other friendly characters	e.g. {Your other friendly characters} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OPPONENT_MINIONS	Your opponent's minions	e.g. {Your opponent's minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_OPPONENT_MINIONS	Your other opponent's minions	e.g. {Your other opponent's minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_MINIONS	Your minions	e.g. {Your minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_FRIENDLY_MINIONS	Your other minions	e.g. {Your other minions} took 2 damage
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_SAME_NAME_ENTITIES	Your {0} {1}	0=count 1=minion name e.g. Your {2} {Raid Leader}
ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OPPONENT_SAME_NAME_ENTITIES	Your opponent's {0} {1}	0=count 1=minion name e.g. Your opponent's {2} {Raid Leader}

ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_EQUIPPED_WEAPON	your Hero equipped 1 {0}	0=weapon name e.g. your Hero equipped 1 {Fiery War Axe}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_EQUIPPED_WEAPON	your opponent's Hero equipped 1 {0}	0=weapon name e.g. your opponent's Hero equipped 1 {Fiery War Axe}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_HERO_CHANGED	your Hero became {0}	0=hero name e.g. your Hero became {Lord Jaraxxus}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_HERO_CHANGED	your opponent's Hero became {0}	0=hero name e.g. your opponent's Hero became {Lord Jaraxxus}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_HERO_POWER_CHANGED	your Hero Power became {0}	0=hero power name e.g. your Hero Power became {Fireblast}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_HERO_POWER_CHANGED	your opponent's Hero Power became {0}	0=hero power name e.g. your opponent's Hero Power became {Fireblast}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_RETURNED_TO_PLAYER_HAND	returned to your hand	e.g. Your Bloodfen Raptor {returned to your hand}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_RETURNED_TO_PLAYER_HAND	returned to your hand	e.g. Your 2 Bloodfen Raptor {returned to your hand}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_RETURNED_TO_OPPONENT_HAND	returned to your opponent's hand	e.g. Your Bloodfen Raptor {returned to your opponent's hand}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_RETURNED_TO_OPPONENT_HAND	returned to your opponent's hand	e.g. Your 2 Bloodfen Raptor {returned to your opponent's hand}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_FROM_ZONE_TO_ZONE	moved from {0} to {1}	0=from zone name 1=to zone name e.g. Your Bloodfen raptor moved from {your hand} to {your opponent's deck}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_FROM_ZONE_TO_ZONE	moved from {0} to {1}	0=from zone name 1=to zone name e.g. Your 2 Bloodfen raptor moved from {your hand} to {your opponent's deck}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_TO_ZONE	moved to {0}	0=zone name e.g. Your Bloodfen Raptor moved to {your opponent's deck}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_TO_ZONE	moved to {0}	0=zone name e.g. Your 2 Bloodfen Raptor moved to {your opponent's deck}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_ZONES_GENERIC	moved zones	e.g. Your Bloodfen Raptor {moved zones}
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_ZONES_GENERIC	moved zones	e.g. Your 2 Bloodfen Raptor {moved zones}

ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_HAND	1 {0} was added to your hand	0=card name e.g. 1 {Murloc Raider} was added to your hand
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_HAND	{0} were added to your hand	0=card names e.g. {2 Murloc Raider} were added to your hand
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_HAND	1 {0} was added to your opponent's hand	0=card name e.g. 1 {Murloc Raider} was added to your opponent's hand
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_HAND	{0} were added to your opponent's hand	0=card names e.g. {2 Murloc Raider} were added to your opponent's hand
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_DECK	1 {0} was shuffled into your deck	0=card name e.g. 1 {Fireball} was shuffled into your deck
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_DECK	{0} were shuffled into your deck	0=card names e.g. {2 Fireball} were shuffled into your deck
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_DECK	1 {0} was shuffled into your opponent's deck	0=card name e.g. 1 {Fireball} was shuffled into your opponent's deck
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_DECK	{0} were shuffled into your opponent's deck	0=card names e.g. {2 Fireball} were shuffled into your opponent's deck
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_BATTLEFIELD	1 {0} was summoned into your battlefield	0=card name e.g. 1 {Murloc Raider} was summoned into your battlefield
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_BATTLEFIELD	{0} were summoned into your battlefield	0=card names e.g. {2 Murloc Raider} were summoned into your battlefield
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_BATTLEFIELD	1 {0} was summoned into your opponent's battlefield	0=card name e.g. 1 {Murloc Raider} was summoned into your opponent's battlefield
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_BATTLEFIELD	{0} were summoned into your opponent's battlefield	0=card names e.g. {2 Murloc Raider} were summoned into your opponent's battlefield
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_TAKEN_CONTROL_BY_PLAYER	you took control of {0}	0=card names
ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_TAKEN_CONTROL_BY_OPPONENT	your opponent took control of {0}	0=card names

ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_SPELL_DAMAGE	You gained {0} Spell Damage	0=spell damage
ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_LOST_SPELL_DAMAGE	You lost {0} Spell Damage	0=spell damage
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_SPELL_DAMAGE	Your opponent gained {0} Spell Damage	0=spell damage
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_LOST_SPELL_DAMAGE	Your opponent lost {0} Spell Damage	0=spell damage

ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_MANA	You gained {0} mana	0=amount
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_MANA	Your opponent gained {0} mana	0=amount
ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_MANA_AND_EMPTY_MANA_CRYSTALS	You gained {0} mana and {1} |4(empty mana crystal,empty mana crystals)	0=mana gained 1=empty mana crystals gained
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_MANA_AND_EMPTY_MANA_CRYSTALS	Your opponent gained {0} mana and {1} |4(empty mana crystal,empty mana crystals)	0=mana gained 1=empty mana crystals gained
ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_EMPTY_MANA_CRYSTALS	You gained {0} |4(empty mana crystal,empty mana crystals)	0=amount
ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_EMPTY_MANA_CRYSTALS	Your opponent gained {0} |4(empty mana crystal,empty mana crystals)	0=amount

ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_HERO_HELP	Press {0} to look at your hero	0=v key
ACCESSIBILITY_GAMEPLAY_SEE_OPPONENT_HERO_HELP	Press {0} to look at your opponent's hero	0=f key
ACCESSIBILITY_GAMEPLAY_READ_CARDS_HELP	Use the up and down arrow keys to read cards	
ACCESSIBILITY_GAMEPLAY_CONFIRM_TO_ATTACK_TARGET	Press {0} to attack this target	0=Enter key
ACCESSIBILITY_GAMEPLAY_PRESS_ENTER_TO_SUMMON_THIS_MINION	Press {0} to summon this minion	0=Enter key
ACCESSIBILITY_GAMEPLAY_OPPONENT_TURN_VOICE	Your opponent is playing	
ACCESSIBILITY_GAMEPLAY_CONFIRM_END_TURN_HELP	Press {0} or {1} to end your turn. Press any other key to cancel	0=enter key 1=e key
ACCESSIBILITY_GAMEPLAY_SEE_VALID_OPTIONS	Use {0} to go through your valid options	0=tab key
ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_HAND_HELP	Press {0} to look at your hand	0=c key
ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_HAND_HELP	Press {0} to count the cards in your opponent's hand	0=Shift+c keys
ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_MINIONS_HELP	Press {0} to look at your summoned minions	0=b key
ACCESSIBILITY_GAMEPLAY_SEE_OPPONENT_MINIONS_HELP	Press {0} to look at your opponent's minions	0=g key
ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_SECRETS_HELP	Press {0} to look at your secrets	0=s key
ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_SECRETS_HELP	Press {0} to count your opponent's secrets	0=Shift+s keys
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_WEAPON_HELP	Press {0} to read your weapon	0=w key
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_WEAPON_HELP	Press {0} to read your opponent's weapon	0=Shift+w keys
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_HERO_POWER_HELP	Press {0} to read your hero power	0=r key
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_HERO_POWER_HELP	Press {0} to read your opponent's hero power	0=Shift+r keys
ACCESSIBILITY_GAMEPLAY_COUNT_PLAYER_DECK_HELP	Press {0} to count the remaining cards in your deck	0=d key
ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_DECK_HELP	Press {0} to count the remaining cards in your opponent's deck	0=Shift+d keys
ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA_HELP	Press {0} to read your mana	0=a key
ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_MANA_HELP	Press {0} to read your opponent's mana	0=Shift+a key
ACCESSIBILITY_GAMEPLAY_READ_CARD_HELP	Use the up and down arrow keys to read this card	
ACCESSIBILITY_GAMEPLAY_READ_CARD_TOOLTIP_HELP	Press {0} to get a description of this card's abilities	0=i key
ACCESSIBILITY_GAMEPLAY_PLAY_CARD_HELP	Press {0} to play this card	0=Enter key
ACCESSIBILITY_GAMEPLAY_TRADE_CARD_HELP	Press {0} to trade this card	0=t key
ACCESSIBILITY_GAMEPLAY_SUMMON_MINION_HELP	Press {0} to summon this minion	0=Enter key
ACCESSIBILITY_GAMEPLAY_POSITION_LOCATION_HELP	Press {0} to place this location	0=Enter key
ACCESSIBILITY_GAMEPLAY_CHOICE_MODE_HELP	Use the arrow keys to go through your options. Press {0} to choose one. Press {1} to inspect the board	0=Enter key 1=tab key
ACCESSIBILITY_GAMEPLAY_HIDDEN_CHOICE_HELP	Use the zone keys to inspect the state of the game board. Press {0} to return to the choices	0=tab key
ACCESSIBILITY_GAMEPLAY_REWIND_MODE_HELP	Use the zone keys to inspect the state of the game board. Press {0} to rewind, or {1} to keep the current state.	0=U key 1=J key
ACCESSIBILITY_GAMEPLAY_CHOOSE_TARGET_HELP	Use {0} or the Zone keys to go through your targets. Press {1} to choose a target or {2} to cancel	0=Tab key 1=Enter key 2=Backspace key
ACCESSIBILITY_GAMEPLAY_ATTACK_WITH_MINION_HELP	Press {0} to attack with this minion	0=Enter key
ACCESSIBILITY_GAMEPLAY_ATTACK_WITH_HERO_HELP	Press {0} to attack with your hero	0=Enter key
ACCESSIBILITY_GAMEPLAY_USE_HERO_POWER_HELP	Press {0} to use your hero power	0=Enter key
ACCESSIBILITY_GAMEPLAY_READ_THROUGH_VALID_TARGETS	Use {0} to read through your valid targets	0=Tab key
ACCESSIBILITY_GAMEPLAY_ATTACK_THIS_MINION_HELP	Press {0} to attack this minion	0=Enter key
ACCESSIBILITY_GAMEPLAY_CANCEL_ATTACK_HELP	Press {0} to cancel the attack	0=Backspace key
ACCESSIBILITY_GAMEPLAY_CANCEL_HELP	Press {0} to cancel	0=Backspace key
ACCESSIBILITY_GAMEPLAY_SUMMONING_CHOOSE_POSITION_HELP	Use the left and right arrow keys to choose a position for this minion	
ACCESSIBILITY_GAMEPLAY_OPEN_HISTORY_LOG_HELP	Press {0} to open the play history log	0=y key
ACCESSIBILITY_GAMEPLAY_READ_HISTORY_HELP	Use the up and down arrow keys to read the play history. Press {0} to close the history log	0=Backspace key
ACCESSIBILITY_GAMEPLAY_END_TURN_HELP	Press {0} to end your turn	0=e key

ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_EMPTY	Nothing has been played yet	
ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_ENTRY_FORMAT	{2} ; {0} of {1}	0=current entry 1=number of entries 2=entry e.g. {5} of {7} {your Hero took 5 damage}
ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_CLOSE	Stopped reading history	

ACCESSIBILITY_GAMEPLAY_SPECIAL_STARTING_PLAYER_BATTLEFIELD	Your battlefield starts with {0}	0=starting cards e.g. Your battlefield starts with {4 Gates of Theramore}
ACCESSIBILITY_GAMEPLAY_SPECIAL_STARTING_OPPONENT_BATTLEFIELD	Your opponent's battlefield starts with {0}	0=starting cards e.g. Your opponent's battlefield starts with {1 Vicious Bear Trap}

ACCESSIBILITY_BATTLEGROUNDS_PARTY_PLAYER_JOINED	{0} joined the party.	0 is player name
ACCESSIBILITY_BATTLEGROUNDS_PARTY_PLAYER_DECLINED_INVITE	{0} declined the invite.	0 is player name
ACCESSIBILITY_BATTLEGROUNDS_PARTY_PLAYER_LEFT	{0} left the party.	0 is player name
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_CARD_TIER	Tier {0}	0=card tier
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_CARD_COST	{0} gold	0=card cost
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DARKMOON_TICKET	Ticket	In the tavern view
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_RECRUIT_PHASE_START_DESCRIBE	Tavern tier {0} and {1} gold	0=tavern tier 1=amount of gold when recruit phase starts e.g. Tavern tier 2 and 5 gold
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE	You face a tier {0} {1} with {2} health and {3} |4(minion,minions)	0=opponent's tavern tier 1=opponent's Hero 2=opponent's Hero health 3=number of opponent minions e.g. You face a tier 3 Chenvaala with 30 Health and 5 minions
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE_INCLUDE_ARMOR	You face a tier {0} {1} with {2} health, {4} armor and {3} |4(minion,minions)	0=opponent's tavern tier 1=opponent's Hero 2=opponent's Hero health 3=number of opponent minions 4=opponent's armor e.g. You face a tier 3 Chenvaala with 30 Health, 2 armor and 5 minions
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE_AGAINST_DEAD_PLAYER	You face {0}	0=Kel'Thuzad i.e. dead player with 0 health e.g. You face {Kel'Thuzad}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD_CURRENT_AND_TOTAL	You have {0} out of {1} gold	0=current gold 1=total gold
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD	You have {0} gold	0=current and total gold
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_REMAINING_GOLD	{0} gold remaining	0=amount e.g. {3} gold remaining
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_MINIONS_FOR_SALE	Minions for sale	Read when you press g in the recruit phase
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_PLAYER_TRINKETS	Trinkets	Read when you press q
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_OPPONENT_TRINKETS	Opponent's trinkets	Read when you press shift+q
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_SEE_ZONE_MINIONS_FOR_SALE_EMPTY	No minions for sale	
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_BUY_MINION	Buy {0}?	0=minion name e.g. Buy Tarecgosa?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_SELL_MINION	Sell {0}?	0=minion name e.g. Sell Tarecgosa?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_FREEZE_TAVERN	Freeze tavern?	
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_FREEZE_TAVERN_FOR_N_GOLD	Freeze tavern for {0} gold?	0=amount e.g. Freeze tavern for 1 gold?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_UNFREEZE_TAVERN	Unfreeze tavern?	
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_REFRESH_TAVERN_FOR_N_GOLD	Refresh tavern for {0} gold?	0=amount e.g. Refresh tavern for 1 gold?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_UPGRADE_TAVERN_FOR_N_GOLD	Upgrade tavern for {0} gold?	0=amount e.g. Upgrade tavern for 3 gold?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_REROLL_HERO	Reroll for {0} |4(token,tokens)?	0=amount e.g. Reroll for {1} token?
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_TOKENS	You have {0} |4(token,tokens)	0=amount e.g. You have 5 tokens
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_BUY_TRINKET	Buy a trinket!	

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_ANOMALY	Anomaly: {0}; {1}	0=Anomaly name 1=Anomaly text e.g. Anomaly: {Grapnel of the Titans}; {The first minion you buy each turn is free.}

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_TO_LAST_POSITION	Move to last position?	
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_TO_FIRST_POSITION	Move to first position?	
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_BETWEEN	Move between {0} and {1}?	Move between {Murloc Raider} and {Bloodfen Raptor}?

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_DEALT_DAMAGE	Dealt {0} damage to {1}	0=damage dealt 1=opponent Hero e.g. Dealt {10} damage to {Millhouse Manastorm}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_TOOK_DAMAGE	Took {0} damage from {1}	0=damage taken 1=opponent Hero e.g. Took {10} damage from {Millhouse Manastorm}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_TIED	Tied with {0}	0=opponent Hero e.g. Tied with {Millhouse Manastorm}

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_TAVERN	1 {0} appeared in Bob's Tavern	0=card name e.g. 1 {Murloc Raider} appeared in Bob's Tavern
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_TAVERN	{0} appeared in Bob's Tavern	0=card name e.g. 1 {Murloc Raider} and 2 {Tarecgosa} appeared in Bob's Tavern
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_HAND	You got 1 {0}	0=card name e.g. You got 1 {Murloc Raider}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_HAND	You got {0}	0=card name e.g. You got 1 {Murloc Raider} and 1 {Tarecgosa}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_BARTENDER_ENTITY_FULL_NAME	Your bartender's {0}	0=entity name e.g. Your bartender's {Raid Leader}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_BARTENDER_ENTITY_FULL_NAME_IN_LIST	Your bartender's {0} {1}	0=ordinal number 1=entity name e.g. Your bartender's {second} {Raid Leader}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_BARTENDER_MINIONS	Your bartender's minions	e.g. {Your bartender's minions} took 2 damage
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_OTHER_BARTENDER_MINIONS	Your other bartender's minions	e.g. {Your other bartender's minions} took 2 damage
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_BARTENDER_SAME_NAME_ENTITIES	Your bartender's {0} {1}	0=count 1=minion name e.g. Your bartender's {2} {Raid Leader}

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_PLAYER_WON	You won with {0} surviving |4(minion,minions)	e.g. You won with {2} surviving minions
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_OPPONENT_WON	Your opponent won with {0} surviving |4(minion,minions)	e.g. Your opponent won with {2} surviving minions
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_N_PLAYERS_DIED	{0} |4(player,players) died	e.g. {2} players died
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_N_PLAYERS_REMAINING	{0} |4(player,players) remaining	e.g. {2} players remaining
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_BUDDY_METER	Buddy Meter {0}%	0=buddy meter progress e.g. Buddy Meter {45}%
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_HERO_BUDDY	Hero Buddy	

ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD_HELP	Press {0} to read your gold	0=a key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_TAVERN_INFORMATION_HELP	Press {0} to read your tavern information	0=t key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_HERO_BUDDY_HELP	Press {0} to read your Hero Buddy	0=d key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_TRINKETS_HELP	Press {0} to read your trinkets	0=q key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_NEXT_OPPONENT_STATS_HELP	Press {0} to read your next opponent's stats	0=n key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_LEADERBOARD_HELP	Press {0} to read the leaderboard	0=l key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_MY_STATS_HELP	Press {0} to read your stats	0=m key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_RACES_IN_GAME_HELP	Press {0} to read the races and anomaly in this game	0=o key
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_HERO_REROLL_HELP	Press {0} to reroll the current hero	0=R key

ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_QUERY_PASS_CARD	Pass {0}?	0=card name e.g. Pass {Tarecgosa}?
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_SWITCH_TO_TEAMMATES_BOARD	Teammate's board	Spoken when you switch to viewing your teammate's board in Duos
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_SWITCH_TO_PLAYERS_BOARD	Your board	Spoken when you switch to viewing your board in Duos
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_TEAMMATE_CHOSE_HERO	Your Teammate chose {0}	0=hero name e.g. Your teammate chose {Al'Akir}

ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_NO_PING	There are no cards with a ping	
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_ENTITY_PINGED	{0} is pinged with {1}	0=pinged card 1=ping type e.g. {Your teammate's Tarecgosa} is pinged with {Question mark}
ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_CARD_PINGED_LINE	Pinged with {0}	0=ping type e.g. Pinged with {Question mark}
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_TEAMMATES_ENTITY_FULL_NAME	Your teammate's {0}	0= card name e.g. Your teammate's Tarecgosa
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_PING_EXCLAMATION	Exclamation mark	
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_PING_CHECK	Checkmark	
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_PING_CROSS	Red X	
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_PING_WARP	Portal	
ACCESSIBILITY_BATTLEGROUNDS_DUOS_GAMEPLAY_PING_QUESTION	Question mark	

ACCESSIBILITY_UI_POPUP	Popup	
ACCESSIBILITY_UI_REWARDS_TITLE	Rewards	
ACCESSIBILITY_UI_UNKNOWN_POPUP	This popup hasn't been made accessible yet. Please get help from someone sighted	
ACCESSIBILITY_UI_UNKNOWN_DIALOG	This dialog hasn't been made accessible yet. Please get help from someone sighted	

ACCESSIBILITY_UI_ALERT_POPUP_TITLE	Alert Popup	

ACCESSIBILITY_UI_REWARD_SCROLL_HELP	Use the arrow keys to go through your rewards	

ACCESSIBILITY_UI_QUEST_NOTIFICATION_POPUP_HELP	Use the arrow keys to read your quests	

ACCESSIBILITY_UI_WELCOME_QUESTS_HELP	Use the arrow keys to read your |4(quest,quests)	

ACCESSIBILITY_UI_REWARD_TITLE	You got a reward!	
ACCESSIBILITY_UI_REWARD_HELP	Use the arrow keys to read the reward	

ACCESSIBILITY_UI_RANKED_INTRO_POPUP	The new ranked system is here! You can find more about it online	

ACCESSIBILITY_UI_RANKED_BONUS_STARS_POPUP	Your performance in Ranked last season earned you {0} star bonus!	0=star bonus amount

ACCESSIBILITY_UI_RECONNECT_HELPER_DIALOG_TITLE	Reconnect dialog	

ACCESSIBILITY_UI_SEASON_END_DIALOG_RANK_EARNED	{0} has ended. You achieved the rank of {1}	0=season name 1=rank name e.g. {July 2021 season} has ended. You achieved the rank of {Diamond 1}
ACCESSIBILITY_UI_SEASON_END_DIALOG_CHEST_EARNED	You have earned a rewards chest	
ACCESSIBILITY_UI_SEASON_END_DIALOG_CHEST_EARNED_HELP	Press {0} to open	0=Enter key
ACCESSIBILITY_UI_SEASON_END_DIALOG_SEASON_WELCOME	The {0} has begun!	0=season name e.g. The {August 2021 season} has begun!
ACCESSIBILITY_UI_SEASON_END_DIALOG_REDUCED_WELCOME	A new season has begun!	
ACCESSIBILITY_UI_SEASON_END_DIALOG_REMINDER_CHEST	Win {0} games this Season to earn a chest	0=number of games
ACCESSIBILITY_UI_SEASON_END_DIALOG_REMINDER_CARDBACK	Win {0} games this Season to earn your Season Card Back	0=number of games

ACCESSIBILITY_UI_CARD_LIST_POPUP_HELP	Use the arrow keys to read the cards	

ACCESSIBILITY_UI_CHEST_REWARD_DISPLAY_TITLE	Rewards chest popup	
ACCESSIBILITY_UI_CHEST_REWARD_DISPLAY_HELP	Press {0} to open your rewards chest	0=Enter key

ACCESSIBILITY_UI_REWARD_BOXES_DISPLAY_TITLE	You got {0} |4(reward package,reward packages)!	
ACCESSIBILITY_UI_REWARD_BOXES_DISPLAY_HELP	Use the arrow keys and {0} to open your rewards	0=Enter key

ACCESSIBILITY_UI_QUEST_NO_NAME_XP_ONLY	{0} XP quest	0=xp rewarded by quest. Note: these quests don't have a name
ACCESSIBILITY_UI_QUEST_REWARD_DESCRIPTION	Rewards {0}	0=rewards e.g. Rewards {2 cards and 1 card pack from recent expansions}
ACCESSIBILITY_UI_QUEST_REWARD_CHOOSE_ONE_DESCRIPTION	Rewards 1 of {0}	0=possible rewards e.g. Rewards 1 of {2 card packs from recent expansions, 2 cards and 2 hero skins}

ACCESSIBILITY_UI_QUEST_LOG_NO_QUESTS	You don't have any quests	
ACCESSIBILITY_UI_QUEST_LOG_ABANDON_QUEST	Press {0} to abandon	0=a key
ACCESSIBILITY_UI_QUEST_LOG_REROLL_QUEST	Press {0} to reroll	0=r key

ACCESSIBILITY_UI_TRACK_REWARD_LEVEL_UP	You've reached level {0}	0=track reward level e.g. You've reached level {3}
ACCESSIBILITY_UI_TRACK_REWARD_XP_GAIN	You've gained {0} XP	0=XP gained e.g. You've gained {50} XP
ACCESSIBILITY_UI_TRACK_REWARD_XP_GAIN_FROM_QUEST	You've gained {0} XP for completing a quest	0=xp rewarded by quest e.g. You've gained {1500} XP for completing a quest

ACCESSIBILITY_UI_RANK_CHANGE_UI_CURRENT_RANK	You are currently {0}	0=rank name e.g. You are currently Bronze 10
ACCESSIBILITY_UI_RANK_CHANGE_UI_NEW_RANK	You are now {0}	0=rank name e.g. You are now Diamond 1
ACCESSIBILITY_UI_RANK_CHANGE_UI_CURRENT_STARS	You have {0} out of {1} |4(star,stars)	0=current stars 1=star slots e.g. You have {1} out of {3} stars
ACCESSIBILITY_UI_RANK_CHANGE_UI_EARNED_STARS	You've earned {0} |4(star,stars)	0=number of stars earned e.g. You've earned {1} star
ACCESSIBILITY_UI_RANK_CHANGE_UI_LOST_STARS	You've lost {0} |4(star,stars)	0=number of stars lost e.g. You've lost {1} star
ACCESSIBILITY_UI_RANK_CHANGE_UI_STAR_BONUS_MULT	Star bonus! Times {0}	0=star bonus e.g. Star bonus! Times {4}
ACCESSIBILITY_UI_RANK_CHANGE_UI_WIN_STREAK_MULT	Win Streak bonus! Times {0}	0=win streak bonus e.g. Win Streak bonus! Times {2}

ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_INCREASED	Your rating increased by {0}	0=rating increase e.g. Your rating increased by 50
ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_DECREASED	Your rating decreased by {0}	0=rating decrease e.g. Your rating decreased by 50
ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_NEW_RATING	Your rating is now {0}	0=new rating e.g. Your rating is now 1337
ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_NO_CHANGE	Your rating is still {0}	0=rating e.g. Your rating is still 1337
ACCESSIBILITY_UI_BATTLEGROUNDS_MULLIGAN_PLAYERS_READY	{0} out of {1} players ready	0=number of players ready 1=total number of players e.g. {5} out of {8} players ready

ACCESSIBILITY_UI_REWARD_TYPE_REWARD_PACKAGE	Reward package	
ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD_PACK	1 card pack	
ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD	1 card	
ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD_BACK	1 card back	
ACCESSIBILITY_UI_REWARD_TYPE_ONE_MOUNT	1 mount	
ACCESSIBILITY_UI_REWARD_TYPE_ONE_MINI_SET	1 mini-set	
ACCESSIBILITY_UI_REWARD_TYPE_UNKNOWN	1 unknown reward	
ACCESSIBILITY_UI_REWARD_N_TICKETS	{0} |4(ticket,tickets)	0=number of tickets
ACCESSIBILITY_UI_REWARD_MINI_SET_WITH_N_CARDS	Mini-set with {0} cards	0=number of cards
ACCESSIBILITY_UI_REWARD_N_ARCANE_ORBS	{0} arcane orbs	0=amount
ACCESSIBILITY_UI_REWARD_N_ARCANE_DUST	{0} arcane dust	0=amount
ACCESSIBILITY_UI_REWARD_N_CARD_PACKS	{0} |4(card pack,card packs)	0=amount
ACCESSIBILITY_UI_REWARD_N_GOLD	{0} gold	0=amount
ACCESSIBILITY_UI_REWARD_CARD_FROM_CLASS	{0} |4(copy,copies) of 1 {1} card	0=number of copies 1=class e.g. {2} copies of 1 {mage} card
ACCESSIBILITY_UI_REWARD_CORE_CARD_FROM_CLASS	{0} |4(copy,copies) of 1 core {1} card	0=number of copies 1=class e.g. {2} copies of 1 core {mage} card
ACCESSIBILITY_UI_REWARD_GOLDEN_HERO	Golden {0}	0=Hero name e.g. Golden Jaina Proudmoore
ACCESSIBILITY_UI_REWARD_CLASS_HERO	{0} Hero	0=class e.g. Mage Hero
ACCESSIBILITY_UI_REWARD_CLASS_UNLOCK_PROGRESS	{0} out of {1} Heroes unlocked	0=number of unlocked Heroes 1=total number of Heroes
ACCESSIBILITY_UI_REWARD_CARD	{0} |4(,copies of 1) card	0=number of copies
ACCESSIBILITY_UI_REWARD_N_HERO_SKINS	{0} |4(Hero skin,Hero skins)	0=amount
ACCESSIBILITY_UI_REWARD_N_CARD_BACKS	{0} |4(Card back,Card backs)	0=amount
ACCESSIBILITY_UI_REWARD_N_ARENA_TICKETS	{0} |4(Arena ticket,Arena tickets)	0=amount
ACCESSIBILITY_UI_REWARD_N_RUNESTONES	{0} |4(Runestone,Runestones)	0=amount
ACCESSIBILITY_UI_REWARD_N_ADVENTURES	{0} |4(Adventure,Adventures)	0=amount
ACCESSIBILITY_UI_REWARD_N_TAVERN_BRAWL_TICKETS	{0} |4(Tavern Brawl ticket,Tavern Brawl tickets)	0=amount
ACCESSIBILITY_UI_REWARD_N_CUSTOM_COINS	{0} |4(custom coin,custom coins)	0=amount
ACCESSIBILITY_UI_REWARD_XP_BOOST	{0}% XP boost	0=amount
ACCESSIBILITY_UI_REWARD_N_MINI_SETS	{0} |4(Mini-set,Mini-sets)	0=amount
ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_HERO_SKINS	{0} |4(Battlegrounds Hero skin,Battlegrounds Hero skins)	0=amount
ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_GUIDE_SKINS	{0} |4(Battlegrounds bartender,Battlegrounds bartenders)	0=amount
ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_EMOTES	{0} |4(Battlegrounds emote,Battlegrounds emotes)	0=amount
ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_STRIKES	{0} |4(Battlegrounds strike,Battlegrounds strikes)	0=amount
ACCESSIBILITY_UI_REWARD_DECK	Hearthstone deck	
ACCESSIBILITY_UI_REWARD_LOANER_DECKS	Loaner decks granted!	
ACCESSIBILITY_UI_REWARD_GAME_MODE	New mode unlocked!	
ACCESSIBILITY_UI_REWARD_NEW_CLASS_STRENGTHS	Strengths: {0}	0=list of strengths of the class
ACCESSIBILITY_UI_REWARD_NEW_CLASS_WEAKNESSES	Weaknesses: {0}	0=list of weaknesses of the class
ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_TOKENS	{0} |4(Battlegrounds token,Battlegrounds tokens)	0=amount of tokens e.g. {4} Battlegrounds tokens

ACCESSIBILITY_UI_SOCIAL_MENU_NAME	Social Menu	
ACCESSIBILITY_UI_SOCIAL_BATTLETAG_COPIED_TO_CLIPBOARD	BattleTag copied to clipboard	
ACCESSIBILITY_UI_SOCIAL_CHAT_MESSAGE_RECEIVED	Message from {0}: {1}	0=sender name 1=message e.g. Message from {Player}: {Hello}
ACCESSIBILITY_UI_SOCIAL_CHAT_MESSAGE_SENT	Message to {0}: {1}	0=receiver name 1=message e.g. Message to {Player}: {Hello}
ACCESSIBILITY_UI_SOCIAL_CHAT_TYPE_MESSAGE_PROMPT	Type a message	
ACCESSIBILITY_UI_SOCIAL_CHAT_SEND_MESSAGE	Send message	
ACCESSIBILITY_UI_SOCIAL_INVITE_FRIEND_TO_BG	Invite to battlegrounds Party	
ACCESSIBILITY_UI_SOCIAL_INVITE_TO_BRAWL	Invite to Tavern Brawl
ACCESSIBILITY_UI_SOCIAL_FRIEND_NO_CHALLENGE	You cannot challenge {0} right now.	

ACCESSIBILITY_UI_REPORTING_POPUP_NO_SUBCOMPLAINTS_SELECTED	Please select at least one of the options	

ACCESSIBILITY_UI_REWARDS_TRACK_READ_LEVEL	Read current level	
ACCESSIBILITY_UI_REWARDS_TRACK_XP_PROGRESS	{0} of {1} Xp to next level	
ACCESSIBILITY_UI_REWARDS_TRACK_CLAIM_REWARDS	Claim {0} |4(reward,rewards)	0=number of rewards e.g. Claim {5} rewards
ACCESSIBILITY_UI_REWARDS_TRACK_CLAIM_REWARDS_NO_REWARDS	You've already claimed all rewards for this level	
ACCESSIBILITY_UI_REWARDS_TRACK_DECK_CHOICE_CONFIRMATION_PROMPT	Are you sure you would like to choose this deck? Press {0} to confirm or {1} to cancel	0=enter key 1=backspace key
ACCESSIBILITY_UI_REWARDS_TRACK_BROWSE_DECK_HELP	Use the arrow keys to browse the cards in this deck. Press {0} to choose it or {1} to return to the list of decks	0=enter key 1=backspace key

ACCESSIBILITY_UI_SHOP_READ_GOLD	Read gold	
ACCESSIBILITY_UI_SHOP_READ_RUNESTONES	Read runestones	
ACCESSIBILITY_UI_SHOP_READ_ARCANE_ORBS	Read arcane orbs	China only
ACCESSIBILITY_UI_SHOP_BUY_PACKS	Buy packs	
ACCESSIBILITY_UI_SHOP_BUY_MINI_SETS	Buy Mini-sets	
ACCESSIBILITY_UI_SHOP_BUY_HERO_SKINS	Buy Hero skins	
ACCESSIBILITY_UI_SHOP_BUY_BUNDLES	Buy bundles	
ACCESSIBILITY_UI_SHOP_BUY_OTHERS	Buy others	
ACCESSIBILITY_UI_SHOP_ITEM_READ_DESCRIPTION	Read description	
ACCESSIBILITY_UI_SHOP_ITEM_BUY_FOR_N_GOLD	Buy for {0} gold	0=amount e.g. Buy for {100} gold
ACCESSIBILITY_UI_SHOP_ITEM_BUY_FOR_N_RUNESTONES	Buy for {0} runestones	0=amount e.g. Buy for {100} rrunestones
ACCESSIBILITY_UI_SHOP_ITEM_BUY_FOR_N_ARCANE_ORBS	Buy for {0} arcane orbs	China only, 0=amount e.g. Buy for {100} arcane orbs
ACCESSIBILITY_UI_SHOP_ITEM_GET_FOR_FREE	Get for free	Some items in the shop are free
ACCESSIBILITY_UI_SHOP_READ_CARDS	Read cards	
ACCESSIBILITY_UI_SHOP_READ_CARDS_HELP	Use the arrow keys to read the cards	
ACCESSIBILITY_UI_SHOP_PURCHASE_COMPLETE_GOLD_REMAINING	{0} gold remaining	0=amount e.g. {150} gold remaining
ACCESSIBILITY_UI_SHOP_PURCHASE_COMPLETE_RUNESTONES_REMAINING	{0} runestones remaining	0=amount e.g. {150} runestones remaining
ACCESSIBILITY_UI_SHOP_PURCHASE_COMPLETE_ARCANE_ORBS_REMAINING	{0} arcane orbs remaining	0=amount e.g. {150} arcane orbs remaining
ACCESSIBILITY_UI_SHOP_NOT_ENOUGH_RUNESTONES	Not enough runestones	
ACCESSIBILITY_UI_SHOP_NOT_ENOUGH_ARCANE_ORBS	Not enough arcane orbs	China only
ACCESSIBILITY_UI_SHOP_CURRENCY_CONVERSION_PAGE_HELP	Use the left and right arrow keys to adjust the amount of runestones you would like to convert	China only
ACCESSIBILITY_UI_SHOP_CURRENCY_CONVERSION_PAGE_MAX_AMOUNT	You can convert up to {0} runestones into arcane orbs. One runestone costs 10 arcane orbs	China only. 0=Max amount

ACCESSIBILITY_SCREEN_GO_BACK	Go back	

ACCESSIBILITY_SCREEN_FATAL_ERROR_SCREEN_TITLE	Fatal error screen	

ACCESSIBILITY_SCREEN_END_GAME_SCREEN_HERO_LEVEL_UP	Your Hero reached level {0}	0=level

ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURER_SCREEN_TITLE	Choose adventurer screen	
ACCESSIBILITY_SCREEN_CHOOSE_MISSION_TITLE	Choose Mission to Play	
ACCESSIBILITY_SCREEN_CHOOSE_MISSION_OPTION	Mission {0}, {1}	0 = mission number, 1 = completion status
ACCESSIBILITY_SCREEN_PLAYING_LOCKED_MISSION	This mission is currently locked.
ACCESSIBILITY_SCREEN_MISSION_LOCKED	Locked
ACCESSIBILITY_SCREEN_MISSION_AVAILABLE	Available
ACCESSIBILITY_SCREEN_MISSION_COMPLETED	Completed
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURER_SCREEN_HERO_CHOSEN_HELP	Press {0} to start or {1} to go back to the main menu	0=Enter key 1=Backspace key

ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_TITLE	Adventure screen	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_TITLE	Adventure menu	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_PLAY_OPTION	Play	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_READ_DECK_OPTION	Read Deck	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_RETIRE_OPTION	Retire	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_WAITING_FOR_VO_HELP	Waiting for voice-over to end	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_READING_DECK_HELP	Use the arrow keys to read your cards	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_CANT_READ_DECK	You can't read your deck in this adventure	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_COMPLETE	Adventure complete	
ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_PROGRESS_MESSAGE	You're on opponent number {0} out of {1}	0=current opponent number 1=number of opponents

ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_TITLE	Choose an adventure	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_BOOK_OF_HEROES_OPTION	Book of Heroes	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_BOOK_OF_MERCENARIES_OPTION	Book of Mercenaries	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_ASHES_PROLOGUE_OPTION	Ashes of Outland: Prologue	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_DEATH_KNIGHT_PROLOGUE_OPTION	Death Knight: Prologue	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_TITLE	Choose your opponent's difficulty	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_NORMAL_OPTION	Normal	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_EXPERT_OPTION	Expert	
ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_EXPERT_LOCKED	You must beat all normal opponents to unlock expert	

ACCESSIBILITY_SCREEN_CHOOSE_OPPONENT_MENU_UNDEFEATED_OPPONENT_LABEL	Undefeated	

ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BROWSE_COLLECTION	Browse collection	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK	Edit deck	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_DELETE_DECK	Delete deck	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_RECIPE_OWNED_CARDS_COUNT	{0} of {1} cards owned	0=number of owned cards in deck recipe 1=number of cards in deck e.g. {20} of {30} cards owned
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_RECIPE_CHOOSE_HELP	Press {0} to create a deck using this recipe or {1} to choose a different one	0=Enter key 1=Backspace key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CUSTOM_DECK_CHOOSE_HELP	Press {0} to create a custom deck or {1} to choose a recipe	0=Enter key 1=Backspace key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_ADD_CARDS_OPTION	Add cards	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_DECK_OPTION	See deck	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_SIDEBOARD_OPTION	See sideboard	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_LOAD_SAVED_VERSION_OPTION	Load saved version	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_BACK_TO_DECK_OPTION	Back to deck	Used when editing a sideboard
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_DECK_OPTION_EMPTY_DECK	Your deck is empty	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_DECK_OPTION_EMPTY_SIDEBOARD	This sideboard is empty	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_CARDS_IN_DECK	{0} of {1} cards in deck	0=number of cards in deck 1=max number of cards in deck e.g. {10} of {30} cards in deck
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_CARDS_IN_SIDEBOARD	{0} of {1} cards in sideboard	0=number of cards in sideboard 1=max number of cards in sideboard e.g. {10} of {30} cards in sideboard
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_INVALID_CARD	Invalid	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_SIDEBOARD	Sideboard	Used in place of the deck name when editing a sideboard
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_FORMAT_CHANGED	Format changed	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COLLECTION_HELP	Use the arrow keys to read your cards. Use {0} to jump between classes.	0=Tab key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COLLECTION_FILTERS_HELP	Use the number keys to filter your cards by mana. Use {0} to search your collection.	0=ctrl+f
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COINS_HELP	Use the arrow keys and {0} to read all available coins.	0=Enter key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_CARD_BACKS_HELP	Use the arrow keys and {0} to read all available card backs.	0=Enter key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_HERO_SKINS_HELP	Use the arrow keys and {0} to read all available Hero skins.	0=Enter key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_BATTLEGROUNDS_HERO_SKINS_HELP	Use the arrow keys and {0} to read the available Hero skins. Press {1} to toggle between showing owned and all skins.	0=Enter key 1=Tab key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_ADD_CARD_HELP	Use {0} to add cards to your deck	0=Enter key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_REMOVE_CARD_HELP	Use {0} to remove cards from your deck	0=Enter key
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_CRAFT_CARD_HELP	Use {0} to craft or disenchant the cards in your deck	0=Shift+Enter
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_RENAME_DECK_PROMPT	Type in a new name for your deck	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_SEARCH_PROMPT	Type in a search term	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_MANA_FILTER_ON	{0} mana filter on	{0} mana crystal filter e.g. {7+} mana filter on
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_MANA_FILTER_OFF	Mana filter off	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CHANGE_SET	Change set	Used for changing between standard cards, wild cards, united in stormwind, etc.
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_HERO_SKIN_SET	Favorite Hero Skin set	Spoken after setting a new favorite Hero Skin
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_BATTLEGROUNDS_GUIDE_SKIN_SET	Favorite Bartender set	Spoken after setting a new favorite bartender in Battlegrounds
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_BATTLEGROUNDS_FINISHER_SET	Favorite Strike set	Spoken after setting a new favorite strike in Battlegrounds
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_CARD_BACK_SET	Favorite Card Back set	Spoken after setting a new favorite Card Back
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_COIN_SET	Favorite Coin set	Spoken after setting a new favorite Coin

ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARDS	Craft cards	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_DUST	Read Arcane Dust	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_MASS_DISENCHANT_FOR_N_DUST	Disenchant {0} extra |4(card,cards) for {1} Arcane Dust	0=number of extra cards 1=amount of dust e.g. Disenchant 5 extra cards for {100} Arcane Dust
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_CARD	Read card	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_RELATED_CARDS	Read related cards	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_FLAVOR	Read flavor	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_FOR_N_DUST	Craft for {0} Arcane Dust	0=amount of dust e.g. Craft for {100} Arcane Dust
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_DISENCHANT_CARD_FOR_N_DUST	Disenchant for {0} Arcane Dust	0=amount of dust e.g. Disenchant to gain {100} Arcane Dust
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_ERROR_NOT_ENOUGH_DUST	Not enough Arcane Dust	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_ERROR_CARD_LIMIT_REACHED	You cannot craft any more copies of this card	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_DONE	Card crafted	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_DISENCHANT_DONE	Disenchanted	

ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BATTLEGROUNDS_BROWSE_HERO_SKINS	Browse hero skins	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BATTLEGROUNDS_BROWSE_GUIDE_SKINS	Browse bartenders	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BATTLEGROUNDS_BROWSE_FINISHERS	Browse strikes	
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BATTLEGROUNDS_HERO_SKIN_FILTER_MODE_OWNED	Owned hero skins:	Spoken when the battlegrounds collection is filtered to show only owned hero skins
ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BATTLEGROUNDS_HERO_SKIN_FILTER_MODE_ALL	All hero skins:	Spoken when the battlegrounds collection is filtered to show all hero skins

ACCESSIBILITY_SCREEN_PACK_OPENING_OPEN_CARDS_HELP	Use the arrow keys and {0} to reveal your cards	0=Enter key
ACCESSIBILITY_SCREEN_PACK_OPENING_MASS_PACK_OPENING_HELP	Use the arrow keys and {0} to reveal your cards one by one, or press {1} to reveal all cards on the current page	0=enter key 1=space key
ACCESSIBILITY_SCREEN_PACK_OPENING_CATCHUP_PACK_OPENING_HELP	Use the arrow keys to browse your new cards. Press {0} to continue	0=enter key
ACCESSIBILITY_SCREEN_PACK_OPENING_NO_CARD_PACKS	You don't have any card packs	

ACCESSIBILITY_MASS_PACK_OPENING_QUANTITY_PROMPT	How many packs would you like to open? Enter a value between {0} and {1}	0=minimum value 1=maximum value
ACCESSIBILITY_MASS_PACK_OPENING_QUANTITY_PROMPT_ERROR	Invalid quantity provided: you can open between {0} and {1} packs	0=minimum quantity 1=maximum quantity

ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_LEGENDARY_COUNT	{0} |4(legendary card,legendary cards)	0=number of cards
ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_EPIC_COUNT	{0} |4(epic card,epic cards)	0=number of cards
ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_RARE_COUNT	{0} |4(rare card,rare cards)	0=number of cards
ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_COMMON_COUNT	{0} |4(common card,common cards)	0=number of cards
ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_CLASS_COUNT	{0} {1}	0=number of cards 1=class name
ACCESSIBILITY_MASS_PACK_OPENING_SUMMARY_HELP	Use the arrow keys to browse the summary of the cards you have received. Press {0} once you are done	0=enter key

ACCESSIBILITY_SCREEN_DECK_PICKER_TRAY_DISPLAY_LOANER_DECK	On loan until {0}	

ACCESSIBILITY_SCREEN_HEARTHSTONE_PLAY_HEARTHSTONE	Play Hearthstone	
ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK	Read current rank	
ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK_CURRENT_STARS	{0} out of {1} |4(star,stars)	0=current stars 1=star slots e.g. {1} out of {3} stars
ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK_CURRENT_STAR_BONUS	{0} star bonus	0=current star bonus e.g. {2} star bonus

ACCESSIBILITY_SCREEN_TWIST_CARDS_IN_DECK	{0} cards in deck	0=number of cards
ACCESSIBILITY_SCREEN_TWIST_HEROIC_DECK_LOCKED	Locked, requires {0}	0=name of card e.g. Locked, requires {King Krush}
ACCESSIBILITY_SCREEN_TWIST_CRAFT_CARD	Craft {0}	0=Name of card e.g. Craft {King Krush}
ACCESSIBILITY_SCREEN_TWIST_PASSIVE_ABILITY	Passive ability	

ACCESSIBILITY_SCREEN_BATTLEGROUNDS_SEE_PARTY	See party	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_READ_STATS	Read stats	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_OPTIONS_NARRATE_ATTACKS	Narrate attacks during combat phase	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_SWITCH_TO_DUOS	Switch to Duos	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_SWITCH_TO_SOLO	Switch to Solo	

ACCESSIBILITY_SCREEN_BATTLEGROUNDS_PARTY_MEMBER_WAITING	invited	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_PARTY_MEMBER_READY	ready	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_PARTY_MEMBER_LEADER	leader	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_PARTY_MEMBER_NOT_READY	not ready	
ACCESSIBILITY_SCREEN_BATTLEGROUNDS_PARTY_MEMBER_SPECTATE	playing	

ACCESSIBILITY_TOAST_QUEST_PROGRESS_TOAST_TITLE	Quest progress toast	
ACCESSIBILITY_TOAST_QUEST_PROGRESS_TOAST_PROGRESS	Current progress is {0} out of {1}	0=current progress 1=total

ACCESSIBILITY_TOAST_QUEST_TOAST_TITLE	You finished a quest	

ACCESSIBILITY_TUTORIAL_LOADING_TUTORIAL	Loading tutorial	
ACCESSIBILITY_TUTORIAL_WELCOME_BACK	Welcome back to the tutorial	

ACCESSIBILITY_TUTORIAL_NARRATOR_INTRO	I'll be teaching you how to play through a set of six tutorial games	
ACCESSIBILITY_TUTORIAL_NARRATOR_HELP_KEYS	If you ever feel lost, press {0}. Even after the tutorial or when navigating menus, you can always use {0} whenever you need help	0=F1 key
ACCESSIBILITY_TUTORIAL_NARRATOR_INTRO_END	Alright, let's get on with it	
ACCESSIBILITY_TUTORIAL_FREE_STARTING_PACK	Here's a basic Mage pack of cards to get you started. Press {0} to open it	0=Enter key
ACCESSIBILITY_TUTORIAL_NICE_WORK	Nice work	
ACCESSIBILITY_TUTORIAL_NICE_JOB	Nice job	
ACCESSIBILITY_TUTORIAL_NICE_ONE	Nice one	
ACCESSIBILITY_TUTORIAL_GOOD_JOB	Good job	
ACCESSIBILITY_TUTORIAL_YOU_GOT_IT	You got it!	
ACCESSIBILITY_TUTORIAL_REMEMBER_HOW_TO_DO_IT	Remember how to do it?	
ACCESSIBILITY_TUTORIAL_REMEMBER_HOW_TO_DO_THAT	Remember how to do that?	
ACCESSIBILITY_TUTORIAL_TRY_IT_OUT	Try it out!	
ACCESSIBILITY_TUTORIAL_ALL_RIGHT	All right!	
ACCESSIBILITY_TUTORIAL_LETS_LEARN_HOW	Let's learn how	
ACCESSIBILITY_TUTORIAL_CAN_YOU_DO_IT	Can you do it?	
ACCESSIBILITY_TUTORIAL_THINK_YOU_CAN_DO_IT	Think you can do it?	
ACCESSIBILITY_TUTORIAL_GOT_IT	Got it	
ACCESSIBILITY_TUTORIAL_NO_ENDTURN_HP	Not yet! Use your Hero Power. Press {0} to select it	0=r key

ACCESSIBILITY_TUTORIAL_HOGGER_START	Your first opponent is a gnoll named Hogger. You will be playing as the powerful mage Jaina Proudmoore	
ACCESSIBILITY_TUTORIAL_HOGGER_FORCE_CARD_READ	Use the up and down arrow keys to read this card first	
ACCESSIBILITY_TUTORIAL_HOGGER_SUMMON_MINION_FIRST	Summon the minion you just got first	
ACCESSIBILITY_TUTORIAL_HOGGER_FORCE_LOOK_AT_OPPONENT_MINIONS_FIRST	Use {0} and the arrow keys to read your opponent's minions first	0=g key
ACCESSIBILITY_TUTORIAL_HOGGER_2_0	When a turn starts, you always begin by drawing a card from your deck. Let's see the one we just drew	
ACCESSIBILITY_TUTORIAL_HOGGER_2_1	Press {0} to look at the cards in your hand	0=c key
ACCESSIBILITY_TUTORIAL_HOGGER_2_2	Ok, so... This card is a minion named Murloc Raider	
ACCESSIBILITY_TUTORIAL_HOGGER_2_2B	Minions are creatures that you can summon onto the battlefield to fight for your Hero	
ACCESSIBILITY_TUTORIAL_HOGGER_2_2D	This one costs 1 mana to summon and has 2 attack and 1 health	
ACCESSIBILITY_TUTORIAL_HOGGER_2_3	Let's start by summoning this minion	
ACCESSIBILITY_TUTORIAL_HOGGER_2_4	Press {0} to do so	0=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_2_5	Press {0} to confirm or {1} to cancel	0=Enter key 1=Backspace key
ACCESSIBILITY_TUTORIAL_HOGGER_2_6	Minions must wait a turn to attack once they're summoned, so we have nothing left to do	
ACCESSIBILITY_TUTORIAL_HOGGER_3_0	Your opponent's minion attacked your Hero so you took some damage	
ACCESSIBILITY_TUTORIAL_HOGGER_3_1	Let's see how much health we have left	
ACCESSIBILITY_TUTORIAL_HOGGER_3_2	Use the up and down arrow keys to read your hero card	
ACCESSIBILITY_TUTORIAL_HOGGER_3_2_HELP	Use {0} and the arrow keys to find out how much health your Hero has	0=v key
ACCESSIBILITY_TUTORIAL_HOGGER_3_3	If your Hero runs out of health, you lose. 28 health is still plenty though	
ACCESSIBILITY_TUTORIAL_HOGGER_3_4	Let's look at your opponent's hero now. Press {0}	0=f key
ACCESSIBILITY_TUTORIAL_HOGGER_3_5	Can you find how much health he has?	
ACCESSIBILITY_TUTORIAL_HOGGER_3_5_HELP	Use the up and down arrow keys to read your opponent's hero card	
ACCESSIBILITY_TUTORIAL_HOGGER_3_6	Once your opponent's Hero runs out of health, you win	
ACCESSIBILITY_TUTORIAL_HOGGER_3_7	Let's carry on	
ACCESSIBILITY_TUTORIAL_HOGGER_4_1	Looks like you got another minion. Can you summon this one yourself?	
ACCESSIBILITY_TUTORIAL_HOGGER_4_1_HELP	Use {0} and {1} to summon your minion	0=c key 1=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_4_2	When you already have minions on the battlefield, you can use the left and right arrow keys to select where the new minion will be placed	
ACCESSIBILITY_TUTORIAL_HOGGER_4_4	You now have two minions on the battlefield. This one was just summoned so it must wait a turn to attack	
ACCESSIBILITY_TUTORIAL_HOGGER_4_5	Let's learn how to navigate the battlefield	
ACCESSIBILITY_TUTORIAL_HOGGER_4_6	Use the left and right arrow keys to navigate your minions	
ACCESSIBILITY_TUTORIAL_HOGGER_4_6_HELP	Use {0} and the arrow keys to navigate your summoned minions	0=b key
ACCESSIBILITY_TUTORIAL_HOGGER_4_8	Let's look at your opponent's minions now. Press {0} to do so	0=g key
ACCESSIBILITY_TUTORIAL_HOGGER_4_9	Can you read this minion by yourself?	
ACCESSIBILITY_TUTORIAL_HOGGER_4_9_HELP	Use the up and down arrow keys to read your opponent's minions	
ACCESSIBILITY_TUTORIAL_HOGGER_4_10	Let's try to attack this minion now	
ACCESSIBILITY_TUTORIAL_HOGGER_4_11	Select the Murloc Raider you summoned last turn	
ACCESSIBILITY_TUTORIAL_HOGGER_4_11_HELP	Use {0} to get to your minion and {1} to launch an attack	0=b key 1=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_4_12	Press {0} to attack with this minion	0=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_4_13	Can you attack your opponent's minion?	
ACCESSIBILITY_TUTORIAL_HOGGER_4_13_HELP	Use {0} and {1} to attack your opponent's minion	0=g key 1=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_4_16	Both minions had 2 attack and 1 health so they killed each other	
ACCESSIBILITY_TUTORIAL_HOGGER_4_17	Your other minion is still exhausted so there's nothing left to do. Remember how to end your turn?	
ACCESSIBILITY_TUTORIAL_HOGGER_6_1	Looks like you got another minion	
ACCESSIBILITY_TUTORIAL_HOGGER_6_2	This means you have two possible options right now	
ACCESSIBILITY_TUTORIAL_HOGGER_6_3	You can either summon the minion you just got, or use the one you summoned last turn to launch an attack	
ACCESSIBILITY_TUTORIAL_HOGGER_6_4	One way to do this would be using keys such as {0} to look at your hand or {1} to look at your summoned minions	0=c key 1=b key
ACCESSIBILITY_TUTORIAL_HOGGER_6_5	However, there's an easier way to do it	
ACCESSIBILITY_TUTORIAL_HOGGER_6_6	Press {0}	0=Tab key
ACCESSIBILITY_TUTORIAL_HOGGER_6_7	You're now looking at your first option, which would be to summon the minion you just got	
ACCESSIBILITY_TUTORIAL_HOGGER_6_8	Try pressing {0} again	0=Tab key
ACCESSIBILITY_TUTORIAL_HOGGER_6_9	You're now looking at your second option, which would be to attack with the minion you summoned last turn	
ACCESSIBILITY_TUTORIAL_HOGGER_6_10	You can always use {0} to go through your valid options, so make sure to remember this key!	0=key
ACCESSIBILITY_TUTORIAL_HOGGER_6_12	Alright. Let's begin by summoning the minion we just got	
ACCESSIBILITY_TUTORIAL_HOGGER_6_12_HELP	Use {0} or {1} and {2} to summon your minion	0=Tab key 1=c key 2=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_6_13	Let's try to attack with our other minion now	
ACCESSIBILITY_TUTORIAL_HOGGER_6_13_HELP	Use {0} or {1} to find your minion and {2} to launch an attack	0=Tab key 1=b key 2=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_6_14	You now have another choice to make. You can either attack one of your opponent's minions, or your opponent's hero himself	
ACCESSIBILITY_TUTORIAL_HOGGER_6_15	You can either use {0} to go through your valid targets or select your target directly using {1} or {2}	0=Tab key 1=g key 2=f key
ACCESSIBILITY_TUTORIAL_HOGGER_6_16	Go ahead and choose a target to attack	
ACCESSIBILITY_TUTORIAL_HOGGER_6_16_HELP	Use {0} and {1} to launch an attack	0=Tab key 1=Enter key
ACCESSIBILITY_TUTORIAL_HOGGER_6_21	We're ready to end our turn!	
ACCESSIBILITY_TUTORIAL_HOGGER_8_1	I'll let you continue playing by yourself. Just let me know if you need anything	

ACCESSIBILITY_TUTORIAL_MILLHOUSE_SEE_MANA_HELP	Press {0} at any time to see how much mana you have	0=a key

ACCESSIBILITY_TUTORIAL_CHO_1	This Voodoo Doctor healed your opponent's Hero	
ACCESSIBILITY_TUTORIAL06_HELP_02	When minions fight each other, they both take damage	

ACCESSIBILITY_TUTORIAL_MUKLA_START	In this game, you'll see some cards with abilities you haven't seen before	
ACCESSIBILITY_TUTORIAL_MUKLA_START_B	If you run into something you don't understand when reading a card such as Charge or Taunt, press {0} to get more information	0=i key
ACCESSIBILITY_TUTORIAL_MUKLA_START_C	Press {0} whenever you're ready to start	0=Enter key
ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP	This gorilla your opponent just summoned has an ability named Taunt	
ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP_B	Minions with Taunt must always be killed before you can attack anyone else	
ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP_C	Taunt is an important ability as it can be used to protect your Hero	

ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP	From now on, your Hero and your opponent's Hero will normally have a Hero Power	
ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP_B	Every Hero has its own Hero Power and you can use it once per turn	
ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP_C	You can always press {0} to see your Hero Power and {1} to see your opponent's Hero Power	0=hero power key 1=opponent hero power key

ACCESSIBILITY_TUTORIAL05_HELP_03	This fight is totally not fair. Blame the terrible game designers	
ACCESSIBILITY_TUTORIAL05_HELP_04	Your Taunt minions can protect you from attacks!	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP	It looks like your opponent equipped a weapon	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_B	Weapons are special cards which can be equipped by heroes	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_C	Each weapon has some attack and some durability	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_D	Once equipped, heroes can attack other characters during their turn	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_E	Your opponent equipped Warglaive of Azzinoth: a weapon with 2 attack and 2 durability	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_F	This means your opponent's Hero will have 2 attack during his turn, and will be able to attack any of your characters	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_G	Mages don't often use weapons, but you'll be able to play with some later on once you've unlocked other classes	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_H	You can press {0} at any time to see your weapon or {1} to see your opponent's one	0=weapon key 1=opponent weapon key
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_DURABILITY_HELP	Hear that sound? Weapons lose durability every time their Hero attacks	
ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_DURABILITY_HELP_B	Once they reach 0 durability, they break and the Hero can no longer attack	

ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME	Every normal game starts with the mulligan phase	
ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_B	In this phase, both players can replace cards in their starting hand with random ones from their deck	
ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_C	Use the arrow keys or {0} to go through your starting hand	0=Tab key
ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_D	If you see a card you don't like, press {0} to mark it for replacement	0=Spacebar key
ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_E	Once you've marked all cards you'd like to replace, press {0} to draw new ones and start the game	0=Enter key

ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_ETC_TUTORIAL	To edit the sideboard, switch to the deck editing mode, focus on this card and press the spacebar.	

ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGBUY_TUTORIAL_OVERRIDE	Use {0} and {1} to buy minions.	0=g key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGBUY_BODY_TUTORIAL_OVERRIDE	Use {0} and {1} to buy minions for 3 Gold. Build up an army to take down your enemies!	0=g key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGSELL_TUTORIAL_OVERRIDE	Use {0} and {1} to sell minions.	0=b key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGSELL_BODY_TUTORIAL_OVERRIDE	Use {0} and {1} to sell minions to your Bartender. It frees up space and you get 1 Gold for it!	0=b key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_MINION_MOVE_TUTORIAL_OVERRIDE	Use {0} and {1} to rearrange your minions	0=b key 1=Space key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_MINION_UPGRADE_TAVERN_TUTORIAL_OVERRIDE	Use {0} and {1} to upgrade your tavern	0=u key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_REFRESH_TUTORIAL_OVERRIDE	Use {0} and {1} to refresh your tavern and see new recruits	0=r key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_FREEZE_TUTORIAL_OVERRIDE	Use {0} and {1} to freeze minions and see them again next turn.	0=f key 1=Enter key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_READ_TIME_REMAINING	Press {0} to find how much time you have left to play!	e key
ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_SUMMON_MINION_HELP	Use {0} and {1} to summon minions.	0=c key 1=Enter key

ACCESSIBILITY_INPUT_KEY_OVERRIDE_Return	Enter	Optional. Overrides the Return key to be read as Enter by TTS
ACCESSIBILITY_INPUT_KEY_OVERRIDE_A	eh	Optional. Overrides the A key to be read as eh by TTS
ACCESSIBILITY_INPUT_KEY_OVERRIDE_I	eye	Optional. Overrides the I key to be read as eye by TTS

ACCESSIBILITY_ARENA_DRAFT_SWITCH_HELP	Press {0} to switch between viewing your current deck and choosing a new card to add. 
ACCESSIBILITY_ARENA_WINS_LOSSES	Wins: {0}, Losses: {1}	0 is wins, 1 is losses
ACCESSIBILITY_MODES_ARENA	Arena	For use in the modes menu
ACCESSIBILITY_ARENA_RATING	Rating: {0}	0 is arena rating pulled from datamodel
ACCESSIBILITY_ARENA_TICKETS_COUNT	You have {0} tickets.	0 is number of tickets.
ACCESSIBILITY_ARENA_BEGIN_NEW_NORMAL_RUN	Begin a new normal run of the arena.	Button to start a new standard arena run.
ACCESSIBILITY_ARENA_BEGIN_NEW_UNDERGROUND_RUN	Begin a new underground run of the arena.	Button to start a new underground arena run.
ACCESSIBILITY_ARENA_RETIRE_BUTTON	Retire.	Retire button.
ACCESSIBILITY_ARENA_HELP_DRAFTING_HERO	Once you have selected a hero press {0} on the same hero to confirm the choice. If you wish to change your mind before confirming select any other hero to cancel the action, or press {1}.	Help for hero drafting.
ACCESSIBILITY_ARENA_HERO_SELECTED_PROMPT	If you wish to continue with this hero, press {0}. If you wish to choose another, press {1}.	0 is confirm 1 is back.
ACCESSIBILITY_ARENA_MENU_TITLE_WELCOME	Welcome to the arena!	No run title for arena.
ACCESSIBILITY_ARENA_MENU_TITLE_WELCOME_BACK	Welcome back to the arena!	Run in progress title for arena.
ACCESSIBILITY_ARENA_MENU_TITLE_RUN_COMPLETE	Run complete!	Run is over menu.
ACCESSIBILITY_ARENA_CLAIM_REWARDS	Claim {0} rewards!	Claim arena run rewards, 0 is number of packages.
ACCESSIBILITY_ARENA_CHANGE_TO_NORMAL_MODE	Switch to normal arena mode.	Switch to normal mode button.
ACCESSIBILITY_ARENA_CHANGE_TO_UNDERGROUND_MODE	Switch to the underground arena mode.	Switch to underground mode button.
ACCESSIBILITY_ARENA_DRAFT_PACKAGE_HELP	Use the left and right arrow keys to navigate the menu. Use the up and down arrow keys to read the options. This is a package of cards that you will automatically draft the entirety of if you select this package. Press {0} to select this package, or press {1} to go back and choose another.	Package selection help in arena, 0 is confirm and 1 is back.
ACCESSIBILITY_ARENA_EMPTY_DECK	You have not yet drafted any cards.	No deck to view.

ACCESSIBILITY_ARENA_VIEW_DECK_BUTTON	View deck.	View deck button in arena menu.
ACCESSIBILITY_ARENA_REDRAFT_ALREADY_DRAGGING_FROM_SLOT	You are moving a card from a slot to your deck currently. Press {0} on a card to confirm that swap, or press {1} to abort the move.	0 is confirm 1 is back
ACCESSIBILITY_ARENA_REDRAFT_ALREADY_DRAGGING_FROM_DECK	You are moving a card from your deck to a slot currently. Press {0} on a card to confirm that swap, or press {1} to abort the move.	0 is confirm 1 is back
ACCESSIBILITY_ARENA_REDRAFT_EMPTY_SLOT	Slot {0} is empty.	0 is slot number
ACCESSIBILITY_ARENA_REDRAFT_SLOT_EMPTY_ERROR	That slot is empty. Select a filled one to swap its contents with the card selected in your deck.	Trying to drag card to empty slot error
ACCESSIBILITY_ARENA_REDRAFT_PROMPT_SWAP_SLOT	Press {0} on the card you wish to swap the selected one in your deck with.	0 is confirm
ACCESSIBILITY_ARENA_REDRAFT_PROMPT_SWAP_DECK	Press {0} on the card you wish to swap the selected card from your redrafting slot with.	0 is confirm
ACCESSIBILITY_ARENA_REDRAFT_DRAG_CANCELLED	You have cancelled the swap.	Cancel redraft card swap
ACCESSIBILITY_ARENA_EXIT_EDIT_DECK_CONFIRM	You are about to finalise your redrafting. If you wish to proceed, press {0} or {1}, or any other key to cancel.	0 is confirm 1 is e.
ACCESSIBILITY_ARENA_REDRAFT_DECK_HELP	Press {0} on a card to move it to an open redraft slot if you have one. Press {1} on a card to select it, at which point you will be moved to your redraft slots. Press {2} on a full slot to swap those two card's positions. Press {3} to cancel an in progress swap.	0 is confirm, 1 is space, 2 is confirm, 3 is back
ACCESSIBILITY_ARENA_REDRAFT_SLOT_HELP	Press {0} on a filled slot to move it to your in progress deck. Press {1} on a filled slot to select it, at which point you will be moved to your in progress deck. Press {2} on a card currently in your deck to swap those two card's positions. Press {3} to cancel an in progress swap.	0 is confirm, 1 is space, 2 is confirm, 3 is back
ACCESSIBILITY_ARENA_REDRAFT_GENERAL_HELP	Press {0} to see how many cards are in your in progress deck. Press {1} to be prompted to conclude drafting.	General help for all redraft views.
ACCESSIBILITY_ARENA_REDRAFT_DECK_COUNT	Your in progress deck contains {0} cards.	0 is number of cards in deck

ACCESSIBILITY_ACHIEVEMENT_CATEGORY_TITLE	Select Category:
ACCESSIBILITY_ACHIEVEMENT_CATEGORY_RECENT	Recently Completed:
ACCESSIBILITY_ACHIEVEMENT_CATEGORY_ITEM	{0}: {1} of {2} total achievement points ({3}), {4} of {5} achievements completed	should be self explanatory, {0} is the category or subcategory name.
ACCESSIBILITY_ACHIEVEMENT_CLAIMABLE	Claimable:
ACCESSIBILITY_ACHIEVEMENT_VIEW_TIER	Tier: {0} of {1}	0 is current tier, 1 is highest tier
ACCESSIBILITY_ACHIEVEMENT_VIEW_PROGRESS	PROGRESS: {0} of {1}	0 is current, 1 is how much is needed
ACCESSIBILITY_ACHIEVEMENT_VIEW_CLAIM	Claim Achievement
ACCESSIBILITY_ACHIEVEMENT_VIEW_EARN	Earn {0} Achievement Points	0 is number of points
ACCESSIBILITY_ACHIEVEMENT_COULD_NOT_CLAIM	Could not claim achievement.
ACCESSIBILITY_ACHIEVEMENT_LIST_HELP	Use the left and right arrows to browse the achievement list and up and down arrows to reach the currently selected achievement's information. Press {0} to attempt to claim a claimable achievement. Press {1} to return to the previous menu. Press {2} to switch between viewing all achievements and viewing incomplete ones.
ACCESSIBILITY_ACHIEVEMENT_SHOWING_INCOMPLETE	{0} of {1} achievements Incomplete
ACCESSIBILITY_CHOOSE_DECK_COLLECTION_AVAILABLE	Press c to access your collection	Available in some choose deck menus
ACCESSIBILITY_JOURNAL_EVENT_REWARD_TRACK_PREVIEW	Level {0}: {1} xp needed	0 is the level number
ACCESSIBILITY_JOURNAL_EVENT_REWARD_TRACK_DESC	, Rewards: {0}	0 is text description of rewards. This is appended to the previous item.

ACCESSIBILITY_TAVERN_GUIDE_QUEST_COMPLETED	Completed	
ACCESSIBILITY_TAVERN_GUIDE_QUEST_UNLOCK_REQUIREMENT	Requires {0}	0=unlock requirement e.g. Requires Apprentice Level 9.
ACCESSIBILITY_TAVERN_GUIDE_QUEST_SET_LABEL	{0}: {1}	0= quest set name 1=quest set description
ACCESSIBILITY_TAVERN_GUIDE_QUEST_RECOMMENDED_CLASSES	Recommended classes: {0}	0=classes
ACCESSIBILITY_TAVERN_GUIDE_NEW	New!	Spoken when the tavern guide has a new quest or reward
ACCESSIBILITY_TAVERN_GUIDE_CLAIM_REWARD	Claim reward!	Spoken when a tavern guide quest set has been completed and a reward can be claimed

ACCESSIBILITY_APPRENTICE_REWARD_REMINDER	You have earned a reward! Claim it in the journal	

ACCESSIBILITY_DUELS_READ_STATS	Read stats	Read your casual, heroic duels ratings, maximum wins and season ending time info
ACCESSIBILITY_DUELS_CHOOSE_TYPE	Choose duels' type	Choosing the type of duels (casual/heroic)
ACCESSIBILITY_DUELS_LOSSES_COUNT	Losses	Losses count in current duels run
ACCESSIBILITY_DUELS_CHOOSE_HERO_POWER_HELP	Use arrow keys to read hero powers, {0} to select.	{0} enter key
ACCESSIBILITY_DUELS_CHOOSE_STARTER_TREASURE_HELP	Use arrow keys to read starter treasures, {0} to select.	{0} enter key
ACCESSIBILITY_DUELS_CHOOSE_TREASURE_REWARD_HELP	Use arrow keys to read treasures, {0} to choose a treasure and {1} to view your deck.	{0} is enter, {1} is D key
ACCESSIBILITY_DUELS_CHOOSE_LOOT_HELP	Use {0} and {1} to move between loot crates, arrow keys to read cards in a crate, {2} to choose a crate and {3} to view your deck.	{0} Tab {1} Shift+Tab {2} Enter {3} D key
ACCESSIBILITY_DUELS_HEROIC_RUN_ENDED	Your duels run has ended. Press {0} to see your rewards.	{0}=Enter key

ACCESSIBILITY_GAMEPLAY_TRY_AGAIN	Try Again	

ACCESSIBILITY_NEW_TUTORIAL_NARRATOR_INTRO	I'll be teaching you how to play through a set of three tutorial games	

ACCESSIBILITY_NEW_TUTORIAL_REXXAR_START	Your first opponent is a hunter named Rexxar. You will be playing as the powerful mage Jaina Proudmoore	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_2_2	Ok, so... This card is a minion named Mana Wyrm	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_2_2D	This one has 1 attack and 2 health	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_3_0	Your opponent has summoned a minion of his own!	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_3_2	Press {0} to look at your opponent's minions	0=g
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_3_4	Now let's look at your minions. Press {0} to do so	0=b
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_3_5	When there is more than one minion, you can use the left and right arrow keys to move between them	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_0	You've got another card! Can you find out what it does?	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_1	This spell is perfect for dealing with Huffer! Press {0} to play it	0=Enter key
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_2	Select the enemy minion and press {0} to target it	0=Enter key
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_2_HELP	Press {0} to select the enemy minion and {1} to target it	0=G 1=Enter key
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_3	Now, let's learn how to check your health	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_5	If your Hero runs out of health, you lose	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_9	Your mana wyrm is now ready to attack. Select it and press {0}.	0=Enter key
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_10	Can you attack your opponent's hero?	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_10_HELP	Press {0} and {1} to attack your opponent's hero	0=F 1=Enter
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_4_11	Remember how to end your turn?	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_6_3	You can either summon the minion you just got, or use the one you already have on the battlefield to launch an attack	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_6_9	You're now looking at your second option, which would be to attack with the minion you have on the battlefield	
ACCESSIBILITY_NEW_TUTORIAL_REXXAR_7_0	Minions with the charge keyword can attack on the turn they are played!	

ACCESSIBILITY_NEW_TUTORIAL_GARROSH_TAUNT_HELP	This bloodhoof brave your opponent just summoned has an ability named Taunt	

ACCESSIBILITY_NEW_TUTORIAL_LICH_KING_WEAPON_EQUIPPED_HELP_E	Your opponent equipped Frostmourne, a weapon with 3 attack and 5 durability	
ACCESSIBILITY_NEW_TUTORIAL_LICH_KING_WEAPON_EQUIPPED_HELP_F	This means your opponent's Hero will have 3 attack during his turn, and will be able to attack any of your characters	

ACCESSIBILITY_NEW_TUTORIAL_DEFEATED_REXXAR	You've defeated Rexxar	
ACCESSIBILITY_NEW_TUTORIAL_DEFEATED_GARROSH	You've defeated Garrosh Hellscream	
ACCESSIBILITY_NEW_TUTORIAL_DEFEATED_LICH_KING	You've defeated the Lich King!	
ACCESSIBILITY_NEW_TUTORIAL_NEXT_REXXAR	Your next opponent is Rexxar	
ACCESSIBILITY_NEW_TUTORIAL_NEXT_GARROSH	Your next opponent is Garrosh Hellscream	
ACCESSIBILITY_NEW_TUTORIAL_NEXT_LICH_KING	Your next and final opponent is the Lich King	
